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gordon7up

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About gordon7up

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  1. gordon7up

    Class Structure for a Text Adventure Game

    you'd be surprised at how complex a "simple" text adventure can get, especially if you want to implement a reasonably good parser, if you want to move around rooms, pick up and drop items, its relatively simple, when you add use x with y, check if x is with character or in room, check if y is with character or with room, is the item fixed of free, does it make a new final item or another item that can again be combined, does it generate a new exit...
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