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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

darkandevil

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  1. i'll trade it for a laptop. the laptop must have at least 64mb of ram, and at least 20gb hard drive. processor cant be lower than 600mhz. any one?
  2. what about the 8x NEC double layer dvd+-rw drive?
  3. look at the 256kb cache here,
  4. the software is not for sale either, it's just included on the pc, i am not actually selling the software
  5. possibly 250, no lower
  6. I need at leat $280, no less, lol sorry for posting this here, dont know any free auction sites
  7. And apparently you dont know that you can add a PCI based board to it, do you?
  8. Read This: Click To See It Bigger
  9. Hi. I have a Compaq Presario SR1123WM. I am looking to sell it, and was wondering exactly where I can sell it. It has a lot of software installed on it. Here's the specs: Compaq Presario 17" flat screen monitor Intel Celeron D Processor 330 2.66 GHz 256 MB DDR SDRAM Built-in (DVD+RW/CD-RW) 80 GB hard drive 9-in-1 memory card reader Integrated 10/100Base-T networking interface Integrated Intel Extreme Graphics with up to 64 MB shared video memory High speed V.92 56K flex modem Presario USB powered analog speakers Compaq keyboard, scroller mouse Available Slots: 2 PCI Available External Ports: 5 USB 2.0; one serial; one parallel Available Bays: one 5.25" It has Windows XP Home installed, and Windows XP Professional, yeah, its a dual boot. It also has Linux Red Hat 8.0 installed. I am also installing Dev-C++, a bunch of 3D modeling software, etc... Can anyone help me out here? The asking price is: $475 + Shipping Thats over a hundred dollars in savings there, of course, its used and dosent have the instructions or original box... Note it varies from the picture above, as this is a newer picture from a website carrying a newer model.
  10. Removed, as stated above. [Edited by - darkandevil on November 8, 2004 5:16:07 PM]
  11. Thanks for the help. These are just my rough drafts, and the main characters, etc, will not be the same in my game, as they will be chosen, like the beginning of Morrowind. Anyway, look later for my second/<bold>revised</bold> version.
  12. Hey everyone, does anyone remember that old post here a while ago, Click Here Well, that was me. And just so you know I have planned the complete game, and have taken your consideration of using C++, and of course, asking people to help.
  13. I want to make games with Mac OS X. Well, actually I just want to use Maya on Mac, for the stability. Can I install Mac OS X on a regular PC, like an HP?
  14. Removed for personal problems... [Edited by - darkandevil on November 8, 2004 5:16:38 PM]
  15. Does anyone know any good websites to get textures? I have been using the limited supply of textures from Bryce 4 with my rendering and there beginning to get old. I was wondering if anyone knows of any websites with Morrowind like textures. Please dont say google-> because, that dosent help me....