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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

majc

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  1. [quote name='phresnel' timestamp='1296543261' post='4767845'] Also, you shouldn't be selling stuff as yours when the steal is obvious, e.g. your posting template smells a lot like you grabbed it from [url="http://www.gamedev.net/topic/338886--read-before-posting---mandatory-posting-template-/page__p__4055663#entry4055663"]http://www.gamedev.n...63#entry4055663[/url] and applied some minor modifications. [/quote] Phresnel first off all I'm not selling stuff as mine since I'm not selling nothing. Second, nowhere in the blog i said that post structure was my idea, I think that structure is great to post about a project. Third, maybe you never leave Gamedev but there are a lot of forums out there that have similar structures for posting, some of them are cg forums. Four, I know what quote is but i don't like to see 100 rectangles inside a post. To finish, this kind of reaction is normal in the most forums, people only criticize but don't teach how to do it right, you call yourself teachers but even in little things like posting you show that you are critics not teachers and a critic everyone can be. I'm teaching no one, I'm giving an opinion, maybe sometimes i use expressions like How to, but have the meaning "How to do it my way if you wish." My intention is to help, some guys think the blog is helping, others not, though luck I won't erase it. By the way phresnel, telling by your posts, i know now why you have age unknown in your profile. You didn't contribute with anything useful for this subject. I work full time and i took computer engineering while working , this is only a hobby for me, sometimes i can work on it, other times not, it's not my life, it's a dream i will fulfill sooner or later, but some of you post like if I'm stealing something from you, please you need to get a life quickly. This is my last post about this subject since i was expecting to receive critics and some advices, and not only the critics, since i can't learn nothing from this, keep replying is burning my time. Good luck to all of you with your games and teachings
  2. [quote name='snake5' timestamp='1296449113' post='4767330'] [quote][color="#1c2837"][size="2"]I'm aiming for something bigger that will take more time to finish than these games you made.[/size][/color][/quote] Either you missed Gunplay in the list or you have no idea what it takes to develop it. And I'm aiming for something big enough right now too. [quote][color="#1c2837"][size="2"]when i finish this game i will show you that I'm right, until there good luck with your games[/size][/color][/quote] Thanks and good luck to you too. But please, leave teaching to more experienced people. [/quote] [b]But please, leave teaching to more experienced people.[/b] Lol I hope you weren't talking about you
  3. [quote name='snake5' timestamp='1296392404' post='4766996'] [quote][color="#1c2837"][size="2"]When you say this i serious believe you never made a project with a not payed team.[/size][/color][/quote] I've finished some projects in a few days with a team. [quote][color="#1c2837"][size="2"]I'm talking about a big project like an fps or an rpg that needs more than 1 person.[/size][/color][/quote] Wasn't that big but then again, projects like "your generic FPS" or "your default RPG" aren't for me - I don't make those. I have tried to experiment while I can. [quote][color="#1c2837"][size="2"]By the way i didn't wrote about finishing the project because i didn't finished mine yet.[/size][/color][/quote] I suggest you to finish one before teaching others what's right. [quote][color="#1c2837"][size="2"]I only write about things i experienced.[/size][/color][/quote] While you haven't finished a project, you have experienced almost nothing. If you finish something, you know exactly what it takes to make a project. Until then, it's just some random bits of development. [quote][color="#1c2837"][size="2"]By the way do you have a website with your finished projects? I would like to play your games.[/quote][/size][/color] [size="2"][color="#1c2837"][url="http://cragegames.com/games"]The link[/url] is in under each one of my posts. By the way, if you have any projects you can show, I'd like to see them too. It would then be easier to understand how much you actually know about game development.[/color][/size] [/quote] [b] Wasn't that big but then again, projects like "your generic FPS" or "your default RPG" aren't for me - I don't make those.[/b] Like i don't make little games like the ones you did, I'm aiming for something bigger that will take more time to finish than these games you made. But like i said before you have your opinion and I have mine and when i finish this game i will show you that I'm right, until there good luck with your games
  4. [quote name='snake5' timestamp='1296329224' post='4766742'] [quote][color="#1c2837"][size="2"]Snake5 do you work professionally in game development?[/size][/color][/quote] I'm beginning to work professionally and I have lots of [u]finished[/u] indie projects. One of the things you didn't write about there is finishing a project, by the way... [quote][color="#1c2837"][size="2"]I believe an indie project it's completely different from work professionally in game development since there isn't money involved, people don't work 8 hours a day, they work when they can and achieve deadlines it's almost impossible.[/size][/color][/quote] Achieving deadlines is a matter of planning, not the time you have. [quote][color="#1c2837"][size="2"]I'm saying that's the path i followed and it's working.[/size][/color][/quote] You only claim that it's working - I haven't seen any evidence. You might as well start with that. And if you were saying that it's your path, you wouldn't choose the words "how to".[quote][color="#1c2837"][size="2"][b]How to make a game in my opinion![/b][/size][/color][/quote] That is exactly the same as "the only true way". You obviously don't know anything about how-to advices and where they're applicable. How-to is for things you can do step-by-step [u]easily[/u] yourself. Game development isn't something you can do easily. Or yourself, if you need such articles. [quote][color="#1c2837"][size="2"]If i had read a blog like this before i start i believe that i could save a lot of time in this process.[/size][/color][/quote] And I believe you would have wasted time on learning wrong stuff. Just like lots of other beginners... [/quote] Sorry but i keep my opinion. [b] Achieving deadlines is a matter of planning, not the time you have.[/b] When you say this i serious believe you never made a project with a not payed team. I'm talking about a big project like an fps or an rpg that needs more than 1 person. But if I'm wrong and you are right i would like you teach me how to accomplish deadlines with a non payed team. By the way i didn't wrote about finishing the project because i didn't finished mine yet. I will write there when i finish it, I only write about things i experienced. When you write things like that, you believe that you are the guy that has all the experience about this subject since you wrote a blog and you think others can't. I will prove you that I'm right when i finish my project
  5. [quote name='farcodev' timestamp='1296314985' post='4766651'] [quote name='majc' timestamp='1296307514' post='4766608'] I believe an indie project it's completely different from work professionally in game development since there isn't money involved, people don't work 8 hours a day, they work when they can and achieve deadlines it's almost impossible. [/quote] I cannot be agree with that, it seems you don't know well the indie scene, or think that the indie scene is like the opensource one. Money is obviously involved, and many people work full time on their projects, and even many have their own company. Of course some of them also release free games, but it's not the majority. Just my brick in this thread [/quote] Sorry i was talking about my project and not in indie projects in general, sorry if i mislead you.
  6. Snake5 do you work professionally in game development? Do you have an indie project? I believe an indie project it's completely different from work professionally in game development since there isn't money involved, people don't work 8 hours a day, they work when they can and achieve deadlines it's almost impossible. Sorry Snake i don't agree with anything you wrote in the last post. I wrote the blog talking about my experience and the directions i took that worked better for me, I'm not saying there that's the only path beginners can follow, I'm saying that's the path i followed and it's working. I think you miss an important part of my blog... the tile: [b]How to make a game in my opinion! [/b] and not [b]The only way to make a game! [/b] If i had read a blog like this before i start i believe that i could save a lot of time in this process.
  7. [quote name='DekaSoft' timestamp='1296231505' post='4766221'] [quote] i seriously believe it's possible an indie team make MMOs even if i never did one, a lot of people start to work in game development because want to make a MMO [/quote] IMHO development of MMO is impossible if you never made tetris or something like that. [/quote] It's exactly that I'm saying in the blog, but i think it's possible if you make something smaller first.
  8. [quote name='snake5' timestamp='1296181253' post='4765994'] If you're a beginner yourself, I don't think it's a good idea to try to help others. From what I saw there, you obviously haven't seen the diversity of working styles that game developers use. Suggesting that beginners should (or even could) make MMO games is like bringing more wood to a burning house - it's not helping. Asking people to care more about the process than the game itself hasn't given better games. You had some good thoughts there, though. But because of your style of writing which I can't associate with proper English, it's hard to take you seriously. The wall of text and lack of structure makes everything hard to read. I also disagree with the last part - it's possible to make money with the game. And if you make people think that it's not, it doesn't encourage them to try. [u]You're also encouraging them to make everything but the game and that's the worst thing one could possibly do.[/u] [/quote] It's a valid opinion. But i think you misunderstood what i tried to tell maybe because of [b]But because of your style of writing which I can't associate with proper English. [/b]I think if you read the title you will understand[b], [/b]it says "How to make games in my opinion!", I'm not saying the way I'm making it's the right way, I'm saying it's the way i found that works for me. [b]I also disagree with the last part - it's possible to make money with the game.[/b] I didn't try to say that, I said if you don't charge for the game more people will play it and will bring more publicity to your game and your team, but i believe you are right, that sentence can be misunderstood. [b]If you're a beginner yourself, I don't think it's a good idea to try to help others[/b] i totally disagree with this, I'm a beginner since i don't work professionally in games, but i think i can help others since the way I'm doing it's working for me and for my team. [b]Suggesting that beginners should (or even could) make MMO games is like bringing more wood to a burning house - it's not helping[/b] i seriously believe it's possible an indie team make MMOs even if i never did one, a lot of people start to work in game development because want to make a MMO, even if i won't be capable to make one i already learned a lot with the "trying" process. [b][u]You're also encouraging them to make everything but the game and that's the worst thing one could possibly do.[/u] [/b]I think you are talking about this "Other advice i have for you is to know a [b]little [/b]of all the skills" what I'm trying to say with this is, is the following: You can search a little about 3d modeling for example, to know the amount of polygons a mesh must have to avoid turning your game slow. This is the first time I'm writing a blog and i was counting that besides you tell me what is wrong you could also telling me how to make it right. Best regards,
  9. [quote name='Teg42' timestamp='1296151181' post='4765735'] 'Ello All, I have made several attempts to start programming in the past, usually with a frustrating lack of results. This time, before I start banging my head against a wall trying to learn something new, I thought I'd check to make sure that what I'm learning is in line with what I actually want to do. So now I'm here, and I'd be grateful if you could read through how I got to where I am and where I'm trying to go, then tell me if I'm on the right path. Here's a brief timeline of what I've done: [list][*]I started off with C++ about 4 years ago, but never got past cin & cout, and couldn't make anything with graphics (2D), mouse input or real-time. I got quite far with non-OOP, non-graphical C++, making a Soduko solving program and even getting to the finals of the [url="http://en.wikipedia.org/wiki/British_Informatics_Olympiad"]British Informatics Olympiad[/url]. Trouble was that there seemed to be no way to get graphics etc. from where I was, and without them I couldn't make the games I wanted.[*]Eventually I gave up.[*]Then I tried again (C++ & Code::Blocks this time) and got stuck in the same rut.[*]Gave up again.[*]Reluctantly tried GameMaker. Didn't like it because it was so slow and restrictive, but at least it gave me the graphics, mouse and time that I wanted.[*]Tried C++ again.[*]Got stuck again.[*]Switched to Java (with Netbeans), on the basis that graphics and such were built into the language which made thing easier. I got quite far with Java, I made a gravity simulator and a really fun turn-based game.[*]Now at university (studying Maths), so I tried to get an internship in programming. Am basically told "You don't know how to program. Come back when you know C++.", so in the interests of employability...[*]Tried C++ again. By this attempt I knew I had to learn to use APIs, but couldn't find out how.[*]Got stuck again.[*]Now we're at the present day, and I'm going to try again...[/list] Basically, there are two things I'm trying to achieve here. Firstly I want to make games (something I'm sure you can all empathise with!). I know that fancy FPSs and RTSs are out of my reach, I'm looking to make simple, 2D games like Tetris or Pong, maybe Breakout if I can manage the collision detection. Secondly, I'd like to work in the programming industry eventually. Got to do something when I graduate after all! For the first point, I need to be able to use graphics, mouse and keyboard input and some way of regulating time. The second is why I persist with C++ and try to learn DirectX or OpenGL. I think that I know what made Java doable for me, so I reckon that with the help of this forum I may be able to succeed with C++ if I try again. [b]Now, given what I'm trying to achieve, is C++ & DirectX the way I should go? Should I learn a different language/API/hobby?[/b] Thanks for reading, extra thanks if you can post a reply, - Teg [/quote] See here: http://www.gamedev.net/topic/594120-do-you-know-where-to-start-see-here/
  10. [quote name='KingNikan' timestamp='1296167400' post='4765893'] Without a need to say Game Developing has so many ways to get into it. There are endless programs, codes etc. My question is, what would be the best way for me to start. I want to learn something that is versatile. I am willing to look into anything that can help me to learn something new. My goals are to develop 3D games with complex environments, advanced AI etc. These goals are for along the road so nothing i expect to happen overnight. I would appreciate if someone could post some information on how to get started in Game development. [/quote] See here: http://www.gamedev.net/topic/594120-do-you-know-where-to-start-see-here/
  11. Hi to all, I'm doing a blog to help beginners in the game development. Here it is: http://howtomakeagameinmyopinion.blogspot.com/ I hope this helps some lost beginners like me some time ago. Please give me your feedback to know if it helped and what info it's missing. By the way I'm not english and my english is bad
  12. Im trying to read some values of some fields, make a multiplication and then add the result to a database. I tryed to do this: Private Sub cmdCalc_Click() Dim op1 As Single Dim op2 As Single op1 = Val(txtQuant.Txt) op2 = Val(txtUni.Txt) txtTotLiq = Op1 * Op2 End Sub But the problem is that when i try to write txtQuant. apears Count, Item, LBound and Ubound, dont apears .Txt Why??
  13. I already fix it. Thanks!
  14. That is not the problem. But thanks anyway.
  15. Its compiling but give me a memory error. I tryed Route = new sRoute[5]; but i didnt have any luck. Thanks!