kwijibo

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About kwijibo

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  1. edit. sorry, double post
  2. Or hack a hole and install your own on/off switch.
  3. I wouldn't mind having a go, if I have the time.
  4. Look at your last entry, I think I saw a mistake in the stuff you post. (Don't get your hopes up, it's been a while since I touched gl).
  5. glDrawArrays() wants data in seperates arrays (hence "draw arrays"). So you want something like; glEnableClientState( GL_VERTEX_ARRAY ); glEnableClientState( GL_COLOR_ARRAY ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glBindTexture( GL_TEXTURE_2D, _texture.tex ); glVertexPointer( 2, GL_FLOAT, sizeof( _Vertex ), VertexArray ); glTexCoordPointer( 2, GL_FLOAT, sizeof( _Vertex ), TexCoordArray ); glColorPointer( 3, GL_FLOAT, sizeof( _Vertex ), ColourArray ); glDrawArrays( GL_TRIANGLES, 0, _primCount ); glDisableClientState( GL_TEXTURE_COORD_ARRAY ); glDisableClientState( GL_COLOR_ARRAY ); glDisableClientState( GL_VERTEX_ARRAY ); You can do things using interleaved arrays like you wanted in the example. but I've never done it. Look up glInterleavedArrays(), that might be some help.
  6. Guitar.
  7. Sweet! Well done. Hugi is a great resourve for this kind of stuff btw.
  8. Just to let everyone know, right now I am listening to music in Ogg Vorbis format on my folder-based-browsing enabled UMS 30gb video iPod, using Rockbox (www.rockbox.org) and iPodLinux (www.ipodlinux.org). I don't use iTunes at all, just drag and drop from Windows or Linux. I can also watch .m4v videos, read books, play/develop homebrew games and pretty soon I can play Doom and browse a wikipedia archive (I'm waiting for video iPod support for those). If you're willing to play about with an iPod, you can get it to do nearly everything you want (all that's left on my wishlist is .wma support). Check out what the homebrew firmware scene is like for the players you are considering, it can really make a big difference in how you actually use it.
  9. Yeah, lua on PocketPc will work. I've never tried it, (I don't have a PocketPc...), but I do remember that John Romero's HyperSpace Delivery Boy was scripted heavily using lua, and that it was released on PocketPc as well as x86.
  10. Wait, free Game Dev magazines? How?
  11. Cannibal Corpse - I Cum Blood ...or... Nile - Masturbating The War God Women be lovin' death metal.
  12. Cheers man, this is pretty cool. It's always interesting to see how people structure projects differently. I never thought of having an opcode table for decoding, I just have a big switch statement. I don't think there's much of a difference in execution speed, but your way just looks much cleaner :) Thanks alot.
  13. I recently resurrected an old GameBoy emulator project I started a while ago. All I have is a half complete Sharp80 emulator and some ROM loading code, so I'd really appreciate some source from LittleBoy.
  14. Aaghh. That looks like a Goatse "before" shot.
  15. Quote:Original post by lethalhamster I believe using namespace std cout<<"rock out"<<endl; works too. No it doesn't. You left out a ";" on the first line.