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chenmy1

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  1. hi all, newbie d3d question:) how make env. map with d3d?
  2. hi, i learn d3d. directx light on and model black? setting: //------ D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_DIFFUSE| D3DFVF_TEX1 //------ D3DMATERIAL9 Material; ZeroMemory(&Material, sizeof(D3DMATERIAL9)); Material.Diffuse.r = 1.0f; Material.Ambient.r = 1.0f; Material.Diffuse.g = 1.0f; Material.Ambient.g = 1.0f; Material.Diffuse.b = 1.0f; Material.Ambient.b = 1.0f; Material.Diffuse.a = 1.0f; Material.Ambient.a = 1.0f; d3daygit->SetMaterial(&Material); D3DXVECTOR3 Direction; D3DLIGHT9 LightSource; LightSource.Type = D3DLIGHT_DIRECTIONAL; LightSource.Range = 1000.0f; LightSource.Diffuse.r = 0.5f; LightSource.Diffuse.g = 0.5f; LightSource.Diffuse.b = 0.5f; LightSource.Diffuse.a = 1.0f; Direction = D3DXVECTOR3(0.0f, 0.0f, 1.0f); D3DXVec3Normalize((D3DXVECTOR3*)&LightSource.Direction, &Direction); d3daygit->SetLight(0, &LightSource); d3daygit->LightEnable(0, TRUE); d3daygit->SetRenderState( D3DRS_LIGHTING, TRUE ); d3daygit->SetRenderState(D3DRS_NORMALIZENORMALS, TRUE); d3daygit->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_COLORVALUE(0.5, 0.5, 0.5, 1.0));
  3. hi, my intro (opengl ,xp) gfx5500 first driver very slow run. But new driver normal runing. why? problem my code or not my code? [Edited by - chenmy1 on July 31, 2006 8:25:03 AM]
  4. ok. fixed :D glDisable(GL_COLOR_MATERIAL); only material , no color material: No Color Material [Edited by - chenmy1 on May 22, 2006 3:44:13 PM]
  5. I have one problem. Opengl Light or Color Doesnt work. fx 5200 run normal: Normal But fx 5500 doesnt work: Not Normal what is the problem. edit: Project: Download code //light float d1light[]={ 0.7f, 0.7f, 0.7f, 1.0f }; float a1light[]= { 0.2f, 0.2f, 0.2f, 1.0f }; float s1light[] = {0.5f, 0.5f, 0.5f, 1.0f}; float p1light[] = { 100.0f, 100.0f, 100.0f,0.0 }; float dir1light[]= { 0.0f, -1.0f,0.0f, 1.0f }; float d2light[]={ 0.5f, 0.0f, 0.0f, 1.0f }; float p2light[] = { 0.0f, 15.0f, 15.0f, 0.0 }; float d3light[]={ 0.5f, 0.5f, 0.0f, 1.0f }; float p3light[] = { 15.0f, 15.0f, 0.0f, 0.0 }; void XXX:setLight() { glLightfv(GL_LIGHT0, GL_AMBIENT, a1light); glLightfv(GL_LIGHT0, GL_DIFFUSE, d1light); glLightfv(GL_LIGHT0, GL_POSITION,p1light); glLightfv(GL_LIGHT0, GL_SPECULAR,s1light); glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,dir1light); glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,70.0); glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,180.0); glLightf(GL_LIGHT0,GL_CONSTANT_ATTENUATION,1.0); glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0); glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT1, GL_DIFFUSE, d2light); glLightfv(GL_LIGHT1, GL_POSITION,p2light); glEnable(GL_LIGHT1); glLightfv(GL_LIGHT2, GL_DIFFUSE, d3light); glLightfv(GL_LIGHT2 ,GL_POSITION,p3light); glEnable(GL_LIGHT2); glEnable(GL_LIGHTING); } //material float d1mat[]={ 1.0f, 1.0f, 1.0f, 1.0f }; float a1mat[]={ 0.9f, 0.9f, 0.9f, 1.0f }; float s1mat[]={ 0.0f, 0.0f, 0.0f, 1.0f }; float e1mat[]={ 0.0f, 0.0f, 0.0f, 1.0f }; float shi1[] = { 0 }; void XXX:setHaritaMaterial() { glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE ); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, a1mat); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, d1mat); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, s1mat); glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, shi1); glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, e1mat); glEnable(GL_COLOR_MATERIAL); } [Edited by - chenmy1 on May 22, 2006 7:59:42 AM]
  6. hi, little game :) new version. download: http://mosengine.inativa.com/dosya/honeybee.zip http://mosengine.inativa.com/dosya/honeybee.zip ss: [Edited by - chenmy1 on May 7, 2006 4:50:58 PM]
  7. 4 day.
  8. hi, little game ^^. http://devimg.net/?Post=792 http://devimg.net/?Post=792 [Edited by - chenmy1 on April 17, 2006 9:22:48 AM]
  9. Test and feedback pls. Crazy race: Download http://mosengine.inativa.com/dosya/crazyrace.zip SS: http://mosengine.inativa.com/dosya/st4.jpg http://mosengine.inativa.com/dosya/st5.jpg http://mosengine.inativa.com/dosya/st6.jpg http://mosengine.inativa.com/dosya/st3.jpg [Edited by - chenmy1 on April 4, 2006 1:02:20 PM]
  10. OpenGL

    Turkish: 1. Opengl de cok yuksek fpslerde ekranda rotasyon cok hizli ise ekranda bazi atlamalar yani ekranin ortasinda sonraki frame altinda onceki frame gozukuyor bunun nedeni nedir? Matrix ayalarimda bir problem mi var? 2. Frame rate ile ilgili gene cok yuksek fpslerde fizik sistemim cok hizli calisiyo bunu nasil normale ceviririm ? oyunda bu: http://mosengine.inativa.com/dosya/crazyrace.zip
  11. Opengl it tells it problematic reaches it. The drawing does it if later I turn the screen. Things are being drawn some late. The screen is her strength to other problematic soot and interested is high fps lerde the physics system is blather. How do I straighten not can these problems? Game: http://mosengine.inativa.com/dosya/crazyrace.zip note: sorry . i am speak turkish.This pity the translator is housing estate and wrote it: http://www.1-800-translate.com/machine_trans/free_result.asp
  12. hii, My game list :) Chess game : http://mosengine.inativa.com/dosya/moschess.zip Break tr : http://mosengine.inativa.com/dosya/breaktr.zip Mini 3 ball billard: http://mosengine.inativa.com/dosya/3topma.zip Large 3 ball billard: http://mosengine.inativa.com/dosya/3btopm.zip Crazy race : http://mosengine.inativa.com/dosya/cyaris.zip Crazy scene : http://mosengine.inativa.com/dosya/physgame.zip
  13. hi, my little chess game :) F2 - 2d/3d mode F3 - reflection F4 - Low poly or high poly Mouse - Select / Rotate / Zoom W,A,S,D,Q,E- Rotate/Zoom download: http://devimg.net/?Post=680 http://devimg.net/?Post=680 Screenshoot: http://mosengine.inativa.com/dosya/satranc.jpg http://mosengine.inativa.com/dosya/satranc2.jpg http://mosengine.inativa.com/dosya/satranc3.jpg
  14. hi, my little 3 ball billard game.. physics bad ^^. http://devimg.net/?Post=748 http://devimg.net/?Post=748
  15. Opengl API.