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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About chenmy1

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  1. hi all, newbie d3d question:) how make env. map with d3d?
  2. hi, i learn d3d. directx light on and model black? setting: //------ D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_DIFFUSE| D3DFVF_TEX1 //------ D3DMATERIAL9 Material; ZeroMemory(&Material, sizeof(D3DMATERIAL9)); Material.Diffuse.r = 1.0f; Material.Ambient.r = 1.0f; Material.Diffuse.g = 1.0f; Material.Ambient.g = 1.0f; Material.Diffuse.b = 1.0f; Material.Ambient.b = 1.0f; Material.Diffuse.a = 1.0f; Material.Ambient.a = 1.0f; d3daygit->SetMaterial(&Material); D3DXVECTOR3 Direction; D3DLIGHT9 LightSource; LightSource.Type = D3DLIGHT_DIRECTIONAL; LightSource.Range = 1000.0f; LightSource.Diffuse.r = 0.5f; LightSource.Diffuse.g = 0.5f; LightSource.Diffuse.b = 0.5f; LightSource.Diffuse.a = 1.0f; Direction = D3DXVECTOR3(0.0f, 0.0f, 1.0f); D3DXVec3Normalize((D3DXVECTOR3*)&LightSource.Direction, &Direction); d3daygit->SetLight(0, &LightSource); d3daygit->LightEnable(0, TRUE); d3daygit->SetRenderState( D3DRS_LIGHTING, TRUE ); d3daygit->SetRenderState(D3DRS_NORMALIZENORMALS, TRUE); d3daygit->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_COLORVALUE(0.5, 0.5, 0.5, 1.0));
  3. hi, my intro (opengl ,xp) gfx5500 first driver very slow run. But new driver normal runing. why? problem my code or not my code? [Edited by - chenmy1 on July 31, 2006 8:25:03 AM]
  4. ok. fixed :D glDisable(GL_COLOR_MATERIAL); only material , no color material: No Color Material [Edited by - chenmy1 on May 22, 2006 3:44:13 PM]
  5. I have one problem. Opengl Light or Color Doesnt work. fx 5200 run normal: Normal But fx 5500 doesnt work: Not Normal what is the problem. edit: Project: Download code //light float d1light[]={ 0.7f, 0.7f, 0.7f, 1.0f }; float a1light[]= { 0.2f, 0.2f, 0.2f, 1.0f }; float s1light[] = {0.5f, 0.5f, 0.5f, 1.0f}; float p1light[] = { 100.0f, 100.0f, 100.0f,0.0 }; float dir1light[]= { 0.0f, -1.0f,0.0f, 1.0f }; float d2light[]={ 0.5f, 0.0f, 0.0f, 1.0f }; float p2light[] = { 0.0f, 15.0f, 15.0f, 0.0 }; float d3light[]={ 0.5f, 0.5f, 0.0f, 1.0f }; float p3light[] = { 15.0f, 15.0f, 0.0f, 0.0 }; void XXX:setLight() { glLightfv(GL_LIGHT0, GL_AMBIENT, a1light); glLightfv(GL_LIGHT0, GL_DIFFUSE, d1light); glLightfv(GL_LIGHT0, GL_POSITION,p1light); glLightfv(GL_LIGHT0, GL_SPECULAR,s1light); glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,dir1light); glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,70.0); glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,180.0); glLightf(GL_LIGHT0,GL_CONSTANT_ATTENUATION,1.0); glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0); glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT1, GL_DIFFUSE, d2light); glLightfv(GL_LIGHT1, GL_POSITION,p2light); glEnable(GL_LIGHT1); glLightfv(GL_LIGHT2, GL_DIFFUSE, d3light); glLightfv(GL_LIGHT2 ,GL_POSITION,p3light); glEnable(GL_LIGHT2); glEnable(GL_LIGHTING); } //material float d1mat[]={ 1.0f, 1.0f, 1.0f, 1.0f }; float a1mat[]={ 0.9f, 0.9f, 0.9f, 1.0f }; float s1mat[]={ 0.0f, 0.0f, 0.0f, 1.0f }; float e1mat[]={ 0.0f, 0.0f, 0.0f, 1.0f }; float shi1[] = { 0 }; void XXX:setHaritaMaterial() { glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE ); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, a1mat); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, d1mat); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, s1mat); glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, shi1); glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, e1mat); glEnable(GL_COLOR_MATERIAL); } [Edited by - chenmy1 on May 22, 2006 7:59:42 AM]
  6. hi, little game :) new version. download: http://mosengine.inativa.com/dosya/honeybee.zip http://mosengine.inativa.com/dosya/honeybee.zip ss: [Edited by - chenmy1 on May 7, 2006 4:50:58 PM]
  7. 4 day.
  8. hi, little game ^^. http://devimg.net/?Post=792 http://devimg.net/?Post=792 [Edited by - chenmy1 on April 17, 2006 9:22:48 AM]
  9. Test and feedback pls. Crazy race: Download http://mosengine.inativa.com/dosya/crazyrace.zip SS: http://mosengine.inativa.com/dosya/st4.jpg http://mosengine.inativa.com/dosya/st5.jpg http://mosengine.inativa.com/dosya/st6.jpg http://mosengine.inativa.com/dosya/st3.jpg [Edited by - chenmy1 on April 4, 2006 1:02:20 PM]
  10. OpenGL

    Turkish: 1. Opengl de cok yuksek fpslerde ekranda rotasyon cok hizli ise ekranda bazi atlamalar yani ekranin ortasinda sonraki frame altinda onceki frame gozukuyor bunun nedeni nedir? Matrix ayalarimda bir problem mi var? 2. Frame rate ile ilgili gene cok yuksek fpslerde fizik sistemim cok hizli calisiyo bunu nasil normale ceviririm ? oyunda bu: http://mosengine.inativa.com/dosya/crazyrace.zip
  11. Opengl it tells it problematic reaches it. The drawing does it if later I turn the screen. Things are being drawn some late. The screen is her strength to other problematic soot and interested is high fps lerde the physics system is blather. How do I straighten not can these problems? Game: http://mosengine.inativa.com/dosya/crazyrace.zip note: sorry . i am speak turkish.This pity the translator is housing estate and wrote it: http://www.1-800-translate.com/machine_trans/free_result.asp
  12. hii, My game list :) Chess game : http://mosengine.inativa.com/dosya/moschess.zip Break tr : http://mosengine.inativa.com/dosya/breaktr.zip Mini 3 ball billard: http://mosengine.inativa.com/dosya/3topma.zip Large 3 ball billard: http://mosengine.inativa.com/dosya/3btopm.zip Crazy race : http://mosengine.inativa.com/dosya/cyaris.zip Crazy scene : http://mosengine.inativa.com/dosya/physgame.zip
  13. hi, my little chess game :) F2 - 2d/3d mode F3 - reflection F4 - Low poly or high poly Mouse - Select / Rotate / Zoom W,A,S,D,Q,E- Rotate/Zoom download: http://devimg.net/?Post=680 http://devimg.net/?Post=680 Screenshoot: http://mosengine.inativa.com/dosya/satranc.jpg http://mosengine.inativa.com/dosya/satranc2.jpg http://mosengine.inativa.com/dosya/satranc3.jpg
  14. hi, my little 3 ball billard game.. physics bad ^^. http://devimg.net/?Post=748 http://devimg.net/?Post=748
  15. Opengl API.