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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Azrael

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  1. Quote:Did you save the Text file in Unicode? That was it! the text was saved as an ansi file, I saved it in UTF8 format and now it works, thanks! Problem solved!
  2. Thanks, I tried to do this It sounds pretty logical, and I didnt knew you could do this, but it didnt work. Btw, I used this one in the main function as this Thread.CurrentThread.CurrentCulture = new system.Globalization.CultureInfo("es-MX"); Maybe this has to do with the StreamReader encodertype? how can I change that one? im using UTF8 which suposedly should work with spanish encoding.
  3. Im using C# scripts for a spanish word game dictionary using Visual Studio C# 2005 (the free edition from microsoft) However the streamReader object wont recognize the spanish symbols like accents and such ( á é ñ) they are simply ignored and wont appear in the , Im using UTF8 to read but I cant get it to recognize those. Any advice on how to do this? Heres the part of the code with the problem TextReader tr = new StreamReader(@"palabrasn.txt"); TextWriter tw = new StreamWriter(@"resultados.xml"); ArrayList[] palabras=new ArrayList[15]; palabras[c] = new ArrayList(); while ((clinea = tr.ReadLine()) != null){ palabras.add(clinea); }
  4. Well Im fairly beginning in C# I come from using Visual C++, so Im not entirely sure, Im doign it correctly but I removed and then added the references manually (which are the managed direct x dll files at the SDK afaik) and I still got this. Error 1 The type or namespace name 'AudioVideoPlayback' does not exist in the namespace 'Microsoft.DirectX' (are you missing an assembly reference?) C:\Documents and Settings\Administrador\Escritorio\downloads\DigiPen3DWebcast-Session2&3\Puc The Pirate - Hour 2 and 3\Puc The Pirate - Template\Music.cs 2 25 Puc The Pirate
  5. Im trying to compile the examples with the October DXSDK but I just cant get it to compile it doesnt load several commands and mark them as unrecognized symbols, I already added the references but it just wont work. What could be wrong? I do have .net framework and direct x9
  6. Hmm.. good answer thanks, but lets suppose I need to get the Parent HWND is there anyway to do that?
  7. Im trying to create a Direct X Wrapper based on dll , however Ive ran in a problem Whn I try to set the cooperative level I need to get a HWND pointer, which I dont have because Im using a dll. Right now Im using the FindWindow command But If I change the name of my test to anything other than DLL demo it wont work. if( FAILED( hr = g_pJoystick->SetCooperativeLevel( FindWindow(NULL, "Dll Demo"), DISCL_EXCLUSIVE | DISCL_FOREGROUND ) ) ) return hr; How can I get the HWND of the window that is calling my DLL ?
  8. Well... just picture this ...new GDK ala Renderware.. Xbox compatible .. by MS... free you can get a lot of info just by reading that line. Details are pretty sketchy yet but, according an article I just read, the XNA will be available for FREE to MS licensees that means you need to buy the XDK for xbox development but for PCs you can pretty much expect that a good part of it (small tools and SDKs) will be given away (like directx) the rest will probably be bundled with visual studio.
  9. MS announced that they would let us know more about XNA later this year, any news about XNA? does someone know about a possible release date?