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Adam Gleason

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About Adam Gleason

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  1. Adam Gleason

    OpenGL Rotation And Mouse Question

    might want to repost this into the OpenGL section of the forums, might get a better response
  2. Adam Gleason

    Quick Question

    i would recomend taking chemistry and then physics, because you get acustomed to significant digits and stuff and other scientific processes that you will need in physics
  3. Adam Gleason

    computer engineering

    If i wanted to persue a career in console design or engineering for game systems(ex:XBOX,PS2,ect.) i would want to get a degree in computer engineering and computer science or computer science and electrical engineering? I like game programming alot but i have always wanted to be on a team of engineers designing game consoles, it seems like a challenging and well paid career that im interested in.
  4. Adam Gleason

    Quick Question

    im curently taking Underwater Basket Weaving 101 With Advanced Scuba Techniques
  5. Adam Gleason

    Where to go afterwards

    yeh everyone has there own opinion on what to go with, but i recomend DirectX, because its easyier to set up, and is very powerful. SDL, DirectX, OpenGL, Allegro are all tools to use to make games, they pretty much do the same thing.OpenGL is cross platform which is why i like it. I would recomend DirectX first. And then OpenGL, OpenGL is very awsome except i didnt understand any of it untill i messed around with directx, but its all personal opinion
  6. Adam Gleason

    source code for door smart card

    GOOGLE : door smart card source code smartcardsource smartcards secuiritycard Hope it helps, check out Web-EE. There is some links and stuff on there and maybe some schematics and source for the door smart card. Last year i did a fun card reader to an electric padlock for my fridgerator becuz my brother kept stealing my drinks and food. but it broke :_(, but yeh web-ee helped me get the funcard going.
  7. Adam Gleason

    Help!!

    Here is a basic and interchangable list of stuff to learn and *PRACTICE*, it should help you get started in Game Programming with out. 1. I would recomend learning C++ and get very *very* famerilized with it, the way i think about it is programming languages(C++, C, Java, ect.) are to Games as Verbal languages(english, spanish, german....) are to novels. You dont go off a book in a foregn language that you can barely read and write with do you? its almost exactly the same with games.here is a very general and basic list of stuff needed to learn to be efficient in C++ -Data Types -Variables -Constants -Arrays -Functions -If statements -for loops -while loops -do while loops -references -pointers -Structures -classes -inheritence -polymorphism -namespaces -preproccesor stuff -STL(standard Template Library) 2. Practice and learn windows programming, if you dont have windows then dont worry. The only reason that i recomend this is because you can still write games with windows gui, and when you get into DirectX you will have to know Windows programming, and its way easyer to be good at it then having to flip through the pages of your windows programming book everytime you start programming your game. 3.Get Famerized with DirectX, OpenGL, or a library like SDL or Allegro. I would recomend DirectX, but you have to find which one fits you the best by messing around with all of them to find out which one you like. This is just a basic list of stuff to learn about, after you get to the last step you can pretty much make desicions on your own on what you want to do. hope this helps you out.
  8. Adam Gleason

    Help!!

    Here is a basic and interchangable list of stuff to learn and *PRACTICE*, it should help you get started in Game Programming with out. 1. I would recomend learning C++ and get very *very* famerilized with it, the way i think about it is programming languages(C++, C, Java, ect.) are to Games as Verbal languages(english, spanish, german....) are to novels. You dont go off a book in a foregn language that you can barely read and write with do you? its almost exactly the same with games.here is a very general and basic list of stuff needed to learn to be efficient in C++ -Data Types -Variables -Constants -Arrays -Functions -If statements -for loops -while loops -do while loops -references -pointers -Structures -classes -inheritence -polymorphism -namespaces -preproccesor stuff -STL(standard Template Library) 2. Practice and learn windows programming, if you dont have windows then dont worry. The only reason that i recomend this is because you can still write games with windows gui, and when you get into DirectX you will have to know Windows programming, and its way easyer to be good at it then having to flip through the pages of your windows programming book everytime you start programming your game. 3.Get Famerized with DirectX, OpenGL, or a library like SDL or Allegro. I would recomend DirectX, but you have to find which one fits you the best by messing around with all of them to find out which one you like. This is just a basic list of stuff to learn about, after you get to the last step you can pretty much make desicions on your own on what you want to do. hope this helps you out.
  9. Adam Gleason

    a different newbie thread

    "5. Do I HAVE to know C#/C/C++ to start making a game?" I would recomend learning C && C++ || C# which runs faster and is more compact then other high level languages like basic,pascal... I have never messed with C# but i have heard that it is way easyer to debug compared to C or C++. Yeh you need to be efficient with a programming language first and then you can move in by learning windows programming, directx, OpenGL, or a library like Allegro, ect.
  10. Adam Gleason

    job shadowing

    thanks alot, yeh i thought the security would be an issue, because i could be some kind of spy for another company or something lol, but im not, i just thought it would be neat to see the life of a *working* game programmer, and what my job would be like, but i think im going to check out colleges or something, like job shadow Ga tech(GIT) or some electrical or software engineering company. thanks again!
  11. Adam Gleason

    job shadowing

    hi i live in athens ga.im 16, and i was wondering if anybody knows of some or one place i can job shadow in ga. like a game development company or something. i want to be a programmer and my school is doing a job shadowing day on febuary 23rd or the 24th. plus i get out of school for free! haha.
  12. Adam Gleason

    Education

    i know there is alot of online college courses for game programming and stuff....look it up i think Westwood college or UAT or something like that has online courses for game programming
  13. Adam Gleason

    code

    yeh i see what your saying about everyone putting big pics in there....i have seen forums like www.socomcodes.com where everyone has these big ugly distracting sigs :P but yeh thanks, i wasnt sure if they were disalbed or not
  14. Adam Gleason

    code

    yeh that kinda sucks :( most forums, that you dont pay for. allow pics in sigs. oh well.
  15. Adam Gleason

    Where do I go now?

    Quote:Original post by Doolwind Quote:Original post by 00dave DirectDraw looks apealing, because it would help me to learn Direct3D when I want to learn 3D programming... any advice? I'd steer clear of DirectDraw. It isn't supported by Microsoft anymore (however it's still in DX9 for backwards compatibility). My advice is to jump straight in and learn Direct3D. Even if you want to just make 2D games for now it will be your best option as you can still do everything you need in 2D using Direct3D, while making use of 3D hardware. That is all you're 2D code will still run on the video card and you'll therefore get really good performance. He is right, I am still doing 2D stuff, and im currently using Direct3D, and when you decide to go 3D, you will be familierized with Direct3D anyways so it will all work out good.
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