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About ursus

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  1. ursus

    Deeper Dungeons

    Good job! Very well done! No problems/bugs found. Looks very polished. I cannot resist the feeling that your game is only a beginning of some larger project?
  2. I'm sure there are options here but from what I can see almost all the games use some kind of the grid representation. Squares are easy to manage and implement. The point is to make the grids invisible and an illusion of smooth movement I'd think
  3. ursus

    3d game

    Cool little game. I've seen your previous release. It's good to see you progressing! The game is kind of similar to what I did (can be found at my personal web page) but I didn't implement any models. Good work!
  4. Hmm, interesting thoughts you guys brought up here. I am 30 years old and I'm also asking myself similar questions after around 5 simple, little games completed. It took me around 3 years of evenings and weekends programming, learning, reading and posting forums, searching the internet, experimenting and so on. I've been fascinated with the computer games since I was 8 (ZX Spectrum times). Many things have changed since then. 20 years ago computers were for the elite and although games lacked the graphics and the sound they often were a lot of fun to play. Nowadays it seems that people don't pay too much attention to the quality of the game itself. People want stunning graphics and instant excitement. Professional game companies are aware of this and they make the games to make the majority of people happy and gain profits. I agree a solo game developer (or even a small team) has little chance to compete on the field. Programming is hard and it often takes a lot of time to implement a simple looking trick in your game. I agree it takes months to make an uncomplicated game and once done an average player would probably play it once or twice only. When I develop games I'm usually sick of it before I'm half done with it. On the top of all that: it's extremely hard to find an artist who would like to help programmers with their games. Yet another thing that may draw away from the game development is the fact that the game programming skills have hardly of any use in other commercial jobs. In addition, a position in a company that develops the entertainment software usually pays less than somewhere else in the IT. Why make games then? I'm not sure – perhaps we can make games that are not easily available on the current commercial market? I know there are a lot of people out there with their specific game requirements. Perhaps we should go out to them? This way or another, whatever path you take – have fun!
  5. What I implemented in my latest project (and what is done in most similar games from what I know) is some (most popular A*) path finding algorithm. Once the path to the destination is found I made my sprite move by 4 pixels every fame (that lasts around 0.1 sec) from one square to another (according to the path found) till it reaches its goal. Also, my sprite image changes every frame (legs and arms are moving) for even better movement animation look. This takes quite a bit time to organize and implement things but the final effects look good.
  6. Thank you very much for your answers. This is getting even more interesting! I knew pros have some aces up their sleeves
  7. Quote:Original post by Daniel Miller Couldn't you draw a black rectangle on the screen with decreasing transparency? I'm not sure how. This is why I asked in the first place :)
  8. GetDIBits and SetDIBits sound promissing. Thank you guys for help!
  9. Hi Guys, I was wondering if it's possible to achieve 'screen fading to black' effect using pure Win32, without any external libraries. The only thing that comes to my mind for the moment would be to run through every pixel on the screen and decrease its RGB values but this sounds like time and resources consuming process. I'd appreciate any suggestions. Many thanks
  10. Thanks guys for all your replies! Greatly appreciated
  11. Gentlemen, Using conventional C I've made several simple games so far. My first projects were not sophisticated so C did relatively well on that as I was working on my own and didn't really require reusability of the code I've written as it was rather game specific. With time when my sources grew larger and larger I've realized it's getting harder and harder to manage my code. Moreover, pieces of software could be successfully reused in other applications. I've managed to cope with that by dividing my code. I've seen, heard and read a lot about OO programming and all the benefits it brings to programming. No tutorial has been able to convince me to put a little bit more effort to switch to OO programming, however. In fact they actually seem to scare me away from it the more I learned about it. Here are my questions to those more experienced programmers: 1. Is there much point in working in OO environment providing that I'm a solo programmer developing simple games (I know with time I'll probably go for something more advanced)? 2.Do you know of any 'friendly' OO tutorial(s) that would clearly tell me that it is what I really need? Many thanks in advance
  12. Hi, I was trying to work out the A* alghoritm not too long ago myself. Please check this thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=420517 At my last post I attached something I invented that day. It's far from perfect as it lacks saving final path, 'no path vavailable' check, no boundaries check etc. but it is working fine. Hope that helps a bit
  13. ursus

    Total hours spent

    Thank you all guys! I think Andrew's suggestion hits the spot
  14. ursus

    Total hours spent

    Guys, Thank you very much for your replies. First of all, please accept my apologies for placing this post on this forum. It was supposed to be in Math and Physics section. I put it here by mistake. Moderators, would you be so kind to move it to the appropriate forum? Secondly, using 24 hours clock will solve the problem to some extent only as we can have the case when the activity starts at 22:00 and finished at 2:00 Many thanks
  15. Hello All A simple question I believe. I need to calculate time spent on some activity. Let's say the activity started at 2 o'clock PM and finished at 4 o'clock PM. This case is easy: total_time = end_time start_time 4-2=2 That formula doesn't work for an example where the activity started at 10 o'clock AM and finished at 2 PM 2-10=-8 (rubish!) I remember this is some basic exercise we had at the university but I just cannot recall the solution. I'd greatly appreciate any hints. Many thanks
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