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About trevaaar

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  1. trevaaar

    Sequels & redesigned Classics

    Quote:Original post by Wavinator NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! I couldn't stand Onion Boy!!! And special attacks where flapjacks fall from the sky?!?!?!?! My friend swore by that game, said it was the best thing since sliced bread. Sat me in front of a Dreamcast and tried to get me to play it. But I just... couldn't... stand... onion boy! An impressive feat since Secret of Mana was a SNES game.
  2. trevaaar

    Im going soft in my old age

    Fools! There is only one way to get rid of spiders properly.
  3. trevaaar

    Older Windows Games

    If running the game in compatibility mode (right-click the shortcut, Properties, Compatibility tab, set to Windows 98 mode) doesn't work, Microsoft Virtual PC 2007 is a free download.
  4. trevaaar


    Quote:Original post by alnite This is my keyboard. I don't think people sell this anymore. I love it. This is the same keyboard I am using, although mine is far dirtier. It has served me well over the past few years,
  5. trevaaar

    Can your computer run Windows Vista?

    My system is a relatively old P4 2.8 with 1GB of RAM and a Radeon 9600. The only thing keeping me from passing recommended is that my card doesn't support SM3.
  6. My net connection was out for about a week so I didn't notice the GDNet downtime that much in the grand scheme of things. I did, however, get a good deal of work done on my RPG.
  7. I've just discovered some really strange behaviour trying to set the volume of music in my game with IDirectSoundBuffer::SetVolume. I created my buffer with DSBCAPS_CTRLVOLUME and then used SetVolume(-600) to chop 6dB off the volume, but for some reason it had no effect on either of the machines I tried it on. Panning (with DSBCAPS_CTRLPAN set, obviously) worked as expected, but not setting volume. I checked the result from the function and it was returning DS_OK. Then I gave the buffer DSBCAPS_GLOBALFOCUS and the volume control began working. What the hell is going on?
  8. trevaaar

    CD/DVD burner not reaching top rate

    Like the guy a couple posts above said, Starforce (a notorious game copy protection) can cause this. To reset your controller to use DMA again, you have to delete the controller in Device Manager and then reboot your system to have Windows redetect it.
  9. trevaaar

    CD/DVD burner not reaching top rate

    Problems with the DMA settings on either your hard drive or DVD burner could cause problems like that, especially if you are also experiencing high CPU usage during burns. Check in the Device Manager on the IDE channel for your hard drive and burner. Open the properties box, flip to the Advanced Settings tab and see whether it is using an Ultra DMA mode (probably Mode 5 for the hard drive and Mode 4 for the burner) or PIO. If it's using PIO but the dropdown above says to use DMA if available, use the instructions here (under WORKAROUND) to reset it. Alternatively, lots of disk seeking (either because of fragmentation or because the disk is being used by something else, for example the page file is being thrashed or a program is trying to load) on the source drive could cause constant buffer underruns. Take a look at the buffer level while burning and check that it's not dropping too low. [Edited by - trevaaar on January 4, 2007 12:55:24 AM]
  10. trevaaar

    Gears of War - what's wrong with these people?

    Two things about the legality of copying DVDs: 1. In the US, the DMCA forbids the circumvention of the DRM found on pretty much all commercial DVDs. Plus, removing the DRM would make the contents of your copy different to the original. 2. Transcoding (either to a format like Xvid or even from dual to single layer DVD) also makes the contents of your copy differ from the original.
  11. trevaaar

    New benchmark program (well, VS2k5 SP1)

    I have to say that this is the slowest installing piece of software I have ever used. On my P4 2.8GHz box with 1GB of PC3200 RAM it took around 1 3/4 hours. The real pain was putting it on another older box I sometimes use for testing - a P4 1.4GHz with 384MB of RAM - which took about 3 hours.
  12. Just pre-loading the contents of the script file into memory are probably not what you want to do. If I understand right you actually want to read and prepare the script (i.e. load the script and have the Lua engine compile it). What you are doing currently looks like your script makes a global function (called Init) to be run whenever it's needed. This should work fine as long as all your script does is define the function. Another alternative method is to write your script normally, load it and then store it in the registry rather than running it. You can do it something like this: // load the script luaL_loadfile(Lua, "data/script.lua"); int ref = luaL_ref(Lua, LUA_REGISTRYINDEX); // the script has been popped off the stack, it's in the registry and // ref is an index into the registry we can use to access it again, like so: lua_rawgeti(Lua, LUA_REGISTRYINDEX, ref); lua_call(Lua, 0, 0); // and to get rid of it when we're done luaL_unref(Lua, LUA_REGISTRYINDEX, ref);
  13. trevaaar

    It's about time.... Games and DVD

    Quote:Original post by daviangel And I wouldn't hold my breath at seeing more games on dvd for pc games since I wouldn't think that be in the best interest of selling the most copies since you'd be suprised how many people still don't have a dvd drive on their pc. Any machine capable of playing games released within the last 3 years or so would have come with a DVD-ROM drive as bare minimum; most would have a decent DVD burner.
  14. trevaaar

    It's about time.... Games and DVD

    I don't know about America, but over here most games have been at least optionally available on DVD for years now, and quite a few aren't available on CD anymore.
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