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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

aleksi1578

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  1. Well if I remember the name correctly it was something like TV3D and it is easily found on google
  2. The only one I have liked since I got it is Neocron it never gets boring but it needs time which I dont have.. I stopped since the neocron2 came out because no money and no time... But Ive had in my mind to start it again.. I like it.. But just needs time and its first boring.. But when your about capped level then its cool to be in the clan wars etc.. But anyway its almost only one I have liked from the mmorpgs.. I have tested almost all of them.. AC2, UO, AO and so on.. But I dont like them.. for some reason.. And the cons of mmos is monthly fee and of course the time it takes.. :/ Atleast in WoW you must use like 6 hours to do a instance.. thats just not right.. It should not be like that thats 1/4 of the day. If you spent so much infront of computer then I just must say GET A LIFE! My two cents..
  3. What is used mostly in games industry? And what is used mostly in applications industry? Thinking about making my own Sourceforge project that will be torrent client.. I like torrent protocol.. It so fast..
  4. I have tried many api´s but dont know which one I should use mainly.. I know best windows api but I have also little knowledge of wxwindows api which I like better than windows api.. What api should I mainly use? I dont know as there is alot of api´s and dont know which is mostly used and alot of people knows it and which is best.. If anyone can help please help I approciate it
  5. When I finished cant remember the name but anyway TMNT on snes :P
  6. Quote:Original post by Dave I wouldn't have thought so. You could try running windows compatability and setting it's environment to emulate windows 98. Dave Tried all the compatability settings.. nothing works everyone of them gives me crash at start of a match... :/¨ Quote:Original post by Promit If you raised the resolution, bring it back down to 640x480. Also tried all the resolutions all the biggers than 640x480 gives me crash too..
  7. Quote:Original post by Dave Update your graphics drivers? Updated.. Everything is up to date etc.. I am running windows xp sp2... Is that the problem?
  8. I am having problems getting Worms World Party to work.. I get it to work and get in the game normally.. All the menus and so on are right but when I actually begin a match I only see worms, mines, guns, boxes etc.. But dont see the land.. And the worms etc. has weird colors.. Not normal colors I tried to take screenshot but it didnt show almost anything anyway if someone wants to see screenshot which didnt work out too.. Below is the url. If you know what could be the problem please tell me.. http://microzilla.ticklestix.co.uk/screenies/worms.PNG
  9. Quote:Original post by steeg Well, you can always scramble your bytecodes to prevent reverse-engineering them. I've heard of one program that changes all your method names into numbers or random characters, say printLine() might be 1343343(). Even though this does not prevent a decompilation of the class files, it should be enough to irritate you and drive you into doing something else instead of trying to understand the code...lol I think it can be decrypted anyway as I think it uses hes own encryption on them.. And because he must also decrypt them to use them... And btw where does all the java applets store their files? I want to delete them as they take space :(
  10. Already done.. In japan they are playing several MMORPGS via their mobile phones IE. FF7 Before The Crisis.. Here is the link if you dont believe http://www.gamespot.com/news/6108651.html?q=Final%20fantasy%207
  11. It works fine for me too
  12. Quote:Original post by eedok this has been around a long time, it was used to make macros for runescape in the gamehacking scene way back in the day. I don't see how it makes the language any less secure though. Actually it was used badly.. As they made their whole OWN client for it with java.. So it had features that could automate the things.. So it was bad that time.. I can still remember when I set one of the bots for my friend (my noob friend who cant even english) so I needed to set up it for him... And actually it was like the bot makers runescape.. The menus changed everything almost..
  13. I heard that you can actually look into applets sources.. So you can modify it and so on? http://members.fortunecity.com/neshkov/dj.html this is the program I heard about..
  14. Anyone cant do this as this cost alot and takes alot time.. I ordered stuff I need (some of them and thats not all of it) and its now 500euros so its not cheap.. Atleast not in here :) As soon as I get my first stuff I get on working..
  15. Quote:Original post by Shamino BTW Radio waves would work for the MIC My wireless mouse works like that, no interference problems or anything, just set the channel.. Oh yeah forget about radio waves.. Yep going to the shop now and then setting up my room.. This is little bit expensive but it doesnt matter :P