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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KittyRa

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  1. I'm from southeastern Michigan.[img]http://public.gamedev.net/public/style_emoticons/default/cool.gif[/img]
  2. I've never had problems using HDMI monitors with my computer. Now I'm using a de-branded HP monitor and it works fine.
  3. You can *effectively* pass or return an array by wrapping it in a struct...but don't do it. Just nice to know.
  4. Another link with some of the same stuff. But it also has this tidbit if you don't want to bother with the manifest file (not sure if there are any downsides to this): #pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' "\ "version='' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")VS2005 or higher
  5. Quote:Original post by ToohrVyk Done. You can play the game on my website: . . . I'm sending the Zip by mail to the cap'n right now. I really enjoyed this one. Amazing how moving a tile or two can make a level much more difficult...or maybe I'm just not good at puzzles [smile]
  6. NOOOOOOOOOOOOOOOOOOOOOO!!!!!! 3H-GDC starts right in the middle of my team work session for our final game project (starting our last milestone [smile]). I was looking forward to participating, but I guess I'll be watching again [sad] I hope to see some ASCII awesome games!
  7. yay for dictionaries! Don't forget to hit the box for romanized if you don't have a Japanese IME.
  8. Both jonathanjansson and janta are correct. [smile] Shame on you, Google [sad].
  9. Haha, maybe it's finally time for me to participate! I'm not good with puzzle games though.[sad]
  10. What's there to "develop"? He rolled a ball across a table at his wife—GAME FINISHED! I really don't get it. What exactly is the difference between Bulletball and Bulletball Extreme, I wonder.
  11. 1) Nope. Sorry, I don't like MMORPGs...so no. 2) Being able to interact with people and not be seen. 3) Get help from a friend.
  12. Quote:students == $$Corrected [smile] I'm self taught, too—though I'm going to university now. If for nothing else, the experience is worth it. Plus there are people here who actually know what their doing. I feel as if I'm getting smarter by osmosis.
  13. Your new proposed branch sounds like a great place where corruption and nepotism can flourish [smile]. People are stupid, people do stupid things, and people lie; creating a new branch of government isn't going to stop any of that. In reality, each branch of the government should be replaced by a chou powerful feminine supercomputer! They work together for the common good—and they fight giant MONSTAAAAAARRRRRS!
  14. I don't know if what I do could be considered playing...[smile] But I do both, too.
  15. If you just want to learn enough Win32 for making games, then tutorials should be enough. The first four tutorials here will get you to the point where you can make a basic window. There may be better tutorials if you search, but for any tutorial you use—and I cannot stress this enough—DO NOT just cut and paste code. Go through it line by line and make sure you understand what's happening. If you come across something you don't understand, then look it up (MSDN Library or everyone's best friend). If you want a much deeper introduction to Win32, you could take a look at