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Xpyder

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  1. Its your choice, but as advice its slightly pointless to learn both, especially learning one just to learn the other. As they are so similar in syntax, you will find it harder to learn C++ and then C# than just learning one, as when you learn your second language you have to "unlearn" the other one.
  2. just-code-it.net, my site has a series on using heightmaps in DirectX 9 / C#
  3. You could have a panel structure which "contains" other elements such as buttons, and that would be pretty useful as you could position all of the elements within the panel relatively, then offset them by the position of the panel.
  4. Do you mean have a vertex class which would work in both APIs? Sorry, maybe its because its morning, but your actual question wasnt that clear
  5. Yeah, and even then the Platform SDK isnt the easiest of things to locate the right version, download and install...
  6. Why dont you post the code? That way we have a better chance of finding out the problem
  7. If you're feeling confident enough, you should try a few basic windows / GUI-based programs. These are harder as they use classes, and startup code etc, and you will have to learn the ins and outs of API calls, but they are more interesting, and will give you good experience. Hope that helps
  8. Which version of it are you using? There are a few: Express Standard Professional Enterprise architect etc, but I dont bother looking at those because...price range
  9. Compilers are build into the IDE's hit F7, i think in Visual C++, and F9 in Dev
  10. In fairness, I think that on a computer games / graphics course they would teach you all of the syntax of whatever language you are using, and it is much easier to learn that + basic windows stuff than 3D graphics. So, if you want to be a games developer, take that course as its something you will find very, very hard to get into without formal education
  11. 1)smart phone - a phone which accepts memory cards etc 2)Nokia N-Gage platform - a phone / games console device developed by nokia 3)Full scale game consol - a full sized (not hand held) console 4)Nintendo Gameboy advance - type of games console 5)LCD game - liquid crystal display, a type of screen. Game may mean a game developed for that sort of screen 6)Gameboy consol - come on man- a gameboy - type of games console (series) 7) WAP-game - WAP is a type of internet mainly used by consoles i think 8) SMS-based game - SMS as in text (via mobile phones) 9)WAP-browser - type of browser used to surf the net on handheld devices ( i think)
  12. I've made a text editor before so I may be able to help you if you describe to me what you wanted more. MSN: jamespraveen@aol.com
  13. .RAW is the smallest format to fit as they have little to no header information, just storing the actual pixel values. They are used for large terrains, although you can even have a 64x64 RAW file loaded into a 256x256 terrain to save space if absolutely necessary ( 1 for every 4 vertices)
  14. Check out just-code-it.net, there is a series of tutorials on heightmapping / terrain there
  15. I know that the Splinter Cell multiplayer map maker uses an unrealEd interface..so maybe its possible