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About thezbuffer

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    XNA/DirectX MVP
  1.   What signs?   I've been an XNA.DirectX MVP for 6 years and I don't see any signs at all. If Microsoft is working on such an API they have either managed to keep it amazingly secret or they have not started work on it yet - in which case don't expect to see anything anytime soon.   I'd say  5) No   If you want to release a game on Xbox One your choices right now are a) DirectX/C++ b) Unity (available at some unannounced time in 2014).   In addition you need to be accepted into the ID@xbox program and be chosen as one of the special few to get a dev kit, otherwise you have to wait till they enable retail boxes as dev kits - also an unannounced date. Meanwhile practise on windows 8 as the APIs are fairly similar.
  2. thezbuffer

    How dead is XNA?

    XNA is still the only way to ship games on XBLIG for the 360.   Its still fully supported on WIndows Phone 7 and 8 - though on 8 you don't get access to any cool phone 8 features.   It runs perfectly well on Windows 8 too though you cannot make an XNA app that will run in the windows app store. Desktop mode only   Steam fully support XNA (guncraft is 100% XNA and we just shipped on steam) - they auto install XNA3 or XNA 4 and there's several places you can get managed wrappers for the steam APIs we use this one http://www.communityexpresssdk.com/ - its been good for us and the team has been very responsive   If you are learning to make games and you don't want to go the designer engine route (like unity) then XNA is one if the best ways to learn the principles.   Saying all of that Microsoft have not touched XNA for several years now and there's no plans that anyone knows of to start it back up.    So no news on Xbox One support (though Mono.Game will support it if possible), you really can't ship in windows 8 store and who knows about future phone releases. I'd say XNAs time as a platform to ship games is coming to an end. If you can ship on steam I'm sure they will support it for a while yet but I wouldn't be starting any long term (1+ year) projects unless you make sure that your code also compiles in Mono.Game
  3. thezbuffer

    Xbox One dev. language and engine etc?

      They are being pretty generous with dev kits to proven indies apparently but once you have the dev kit you are stuck behind an NDA   There's no news technology wise from them either but of course it supports C++ and Unity will be working there at some point if you have the $$$ too.   There's several mono.game based games been mentioned - but nobody has confirmed if the PS4 versions will be ports to C++ or if Mono.Game is running on PS4 - I am sure they too would be NDAd
  4. thezbuffer

    Xbox One dev. language and engine etc?

      Kodu is so Xbox 360 - Xbox One is all about Spark https://joinprojectspark.com/
  5. thezbuffer

    Xbox One dev. language and engine etc?

    As everyone has said the announcement contains no technology news.   The early adopters who are accepted into the program get dev kits so assume that's the same C++ SDK that consoles already have.   Unity have announced they will support it - but no date/price. Typically console unity licenses are not cheap.   There's no sign of any XNA like team so all bets are off there unless its super secret.   There's plenty of rumor of Xbox One supporting HTML5/JS but that would be a strange limit for indie games   And finally we know there's a windows instance on there so its not beyond the realms of imagination that is a target too in which case Windows8/WP8 would seem like something to look at.   The Mono.Game guys would love to support Xbox one so if Microsoft goes the Windows 8 route then I am sure they would support that. I know they have tried to apply in the XboxOne Indie sign up and I'll be letting some folk at Microsoft know that its a good idea. There's clearly a ton of managed code desire from the community since this is now the #1 .Net request http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/4233646-allow-net-games-on-xbox-one   Seems like initially its going to be a select group of indies let in - probably already proven people. The masses get let in later - again date unknown. But really Microsoft need to let people know what to start work on. If we all need to move to Unity so be it but let us know. 
  6. As the title says.... http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/4233646-allow-net-games-on-xbox-one   We have no idea if it will come to anything but its a good example for us to point to when Microsoft ask what people want.   Less than 500 votes form being the #1 feature request for .Net!! 
  7. thezbuffer

    A good day

    Quote:Original post by superpig I spent much of the day being hugged by pretty girls. I suspect he means in some MMORPG game, where a lot of the pretty girls are neither pretty or even girls :-)
  8. thezbuffer

    Things that I need to buy.

    Suitable beachware
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