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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

BoZo -

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  1. Quote:Original post by Anonymous Poster Quote:Original post by BoZo - Roguelikes are currently the king of randomized and replayable games. An interesting upcomming game from the maker of ADOM is called JADE, a game I would consider a nextgeneration roguelike and should be noteworthy to anyone interesting in randomized gameplay. You can read more about it here: http://www.adom.de/jade/index.php3 Is Jade really going to be in text mode ???? Wont you run out of useable letters (pretty soon you are forced to use letters/sympbols that are non-mnemonic...) if you have as complicated a 'world' as the description implies???? Isnt this like a throwback 20 years in gaming (at least use Icons 'pieces' that have more variability and a chance to look like what they represent). Maybe if the target is the palmtop/cellphone market I could see why.... The game will be in ASCII yes. Mainly because then all he really has to focus on is programming the game. And it is a really giant task which still takes him several years to complete without any flashy graphics. And secondly, I doubt that he will run out of symbols to use as both upper and lower case characters are used to depict different objects. And so does the colour of the symbol.
  2. Roguelikes are currently the king of randomized and replayable games. An interesting upcomming game from the maker of ADOM is called JADE, a game I would consider a nextgeneration roguelike and should be noteworthy to anyone interesting in randomized gameplay. You can read more about it here: http://www.adom.de/jade/index.php3
  3. Where's Ultima VII? :) It is, without doubt, the best game ever made. And a game that you should definently check out is ADOM, a rougelike which is in my opinion better than NetHack) www.adom.de
  4. I love it in rougelikes, bring perm death on! :-)
  5. Have alternative ways to reach the goal.
  6. Ultima VII uses this kind of system. http://www.mobygames.com/images/shots/original/1032024148-00.gif