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napoleondynamite
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parasites and run time errors
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159.76 including 14 fouls btw you should make it so that you cant continue jumping on blue squares after winning ><
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****The MySpace Age****
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Imo #define can be useful in a certain few situations... for example #define PI 3.14159 void function(double x); void anotherfunction(float x); int main{ function(PI); anotherfunction(PI); return(0); } seems slightly easier than doing const float f_pi = 3.14159; const double d_pi = 3.14159; int main{ function(d_pi); anotherfunction(f_pi); } Not a big difference, but I think it makes it slightly easier to code and understand. Edit: Mixed up d_pi and f_pi - see! I told you it was easier the other way!!!
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no need to try to control 6 characters... just play it through completely with a single sorcerer/mage - its completely doable
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Who here likes fast and powerful solo piano?
napoleondynamite replied to ordered_disorder's topic in GDNet Lounge
Quote:Original post by thundergunslinger Beautiful thread. But has no one mentioned Art "FREAKING" Tatum?!? darn classical peoples >< -
Who here likes fast and powerful solo piano?
napoleondynamite replied to ordered_disorder's topic in GDNet Lounge
Michel Camilo IMO -
The Unnofficial GameDev Online Student Cookbook!
napoleondynamite replied to Moe's topic in GDNet Lounge
Recipe Name: Meat, bread, and wasabi sauce, or just meat and wasabi sauce Ingredients: 1/4th pound meat (I prefer pastrami), wasabi sauce, bread(optional) Required Equipment: none Preparation time: 2-3 mins Servings: 1 Preparation instructions: if you are using bread, put the meat and wasabi sauce on it, otherwise just spread wasabi sauce on meat Its easy and delicious!!! Not a wide variety of nutrients though >< -
system("pause") isnt really less work if you just use a #define PAUSE (cin.get() or whatever you use to pause)
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secuROM wouldn't let me play Titan Quest because my disc which I had just bought at the store was "a backup disc." So yes, pester secuROM as much as possible :)
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reading more than 2 keys at once from a keyboard?
napoleondynamite replied to Ebola0001's topic in For Beginners
you could use a 789 4 6 123 setup for 4 dimensions and separate keys for other directions or you could make it so only a key press (not holding down the key) will make you move in that direction, so repeated presses will accelerate/decelerate. Or of course let the mouse have a part in movement. Seems like you dont have many other options if the keyboard will only recognize 2 held down at once >< -
problem resetting lost direct3d device
napoleondynamite replied to napoleondynamite's topic in For Beginners
Got it! Thanks. ...Also <3 enginuity -
After alt-tabbing out of full screen, I know i need to free D3DPOOL_DEFAULT sources and use reset(). I changed my textures to D3DPOOL_MANAGED to attempt to get rid of the problem, but i still recieve this error: D3D9 Helper: IDirect3DDevice9::Reset failed: D3DERR_INVALIDCALL Direct3D9: (ERROR) :The following D3DPOOL_DEFAULT surfaces/buffers/textures still exist Direct3D9: (ERROR) : D3DRTYPE_VERTEXBUFFER Direct3D9: (ERROR) : D3DRTYPE_INDEXBUFFER Direct3D9: (ERROR) :All user created D3DPOOL_DEFAULT surfaces must be freed before Reset can succeed. Reset Fails. Direct3D9: (ERROR) :Reset failed and Reset/TestCooperativeLevel/Release are the only legal APIs to be called subsequently As I am only using 2d graphics at the moment, I never created either a vertex buffer or an index buffer, so it seems like these errors shouldnt happen. Help is greatly appreciated :).
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I have derived the equation to LIFE!
napoleondynamite replied to Alpha_ProgDes's topic in GDNet Lounge
Quote:Original post by Mushu Quote:Original post by SticksandStones Quote:Original post by Mushu WHAT DO YOU GET IF YOU MULTIPLY SIX BY NINE. 54? THIS THREAD IS NOW ABOUT HHGTTG REFERENCES. GOODBYE AND THANKS FOR ALL THE FISH. *SO LONG* and thanks for all the fish learn2memorizethewholesongbeforereferencingit -
make sure you are including the precompiled header file (usually StdAfx.h)
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