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yewbie

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About yewbie

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  1. Its probably not "best practices", but when I am doing projects like this I don't actually keep everything self contained I keep a big master class with all of my data members and just pass a reference to my functions that need to access any of my games data.
  2. I loved your book!
  3. yewbie

    Why You Shouldn't Be Making an MMO

    I love this post, when I first got into game development as a hobbyist I too was bitten by the MMORPG bug... After MONTHS of pouring through books about programming socket based clients and servers I finally had a server that clients could connect to and a client where players could move a little square around in my "world" and chat with each other. After getting to this point I reassessed the amount of work it was going to take to get anywhere near my goal and it was outside the scope of my ability/time.... I think if I was still working on this project (Wow has it been 6 years already?) I might have something playable at this point. But I am very glad that I abandoned the project... While I gained a enormous amount of knowledge in the process I think had I started a bit smaller, with easier to achieve goals, I would've had a lot more fun. TLDR; I don't think people realize the scope of the project.
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