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B0necrack3R1

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About B0necrack3R1

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  1. Need a little help with texturing..

    yeah, understood but then I have to create a lot of quads.. (shitty work)
  2. Need a little help with texturing..

    thnx man! thats realy helped! But how can I split a floor and give each other its texture?
  3. Need a little help with texturing..

    What does it mean ? I ma sorry but i didnt understand any termin.. I a very beginner so I dont know any techniqes.. Please explain and an example of code will be realy great!
  4. Need a little help with texturing..

    What does it mean tiled image? btw here's the code: <code>AUX_RGBImageRec *wall[1]; memset(t,0,sizeof(void *)*1); if (wall[1]=LoadBMP("gfx/wall.bmp")) { Status=TRUE; glGenTextures(1, &texture[2]); // Create The Texture // Typical Texture Generation Using Data From The Bitmap glBindTexture(GL_TEXTURE_2D, texture[2]); // Generate The Texture glTexImage2D(GL_TEXTURE_2D, 0, 3, wall[1]->sizeX, wall[1]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, wall[1]->data); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // Linear Filtering glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering } if (wall[1]) // If Texture Exists { if (wall[1]->data) // If Texture Image Exists { free(wall[1]->data); // Free The Texture Image Memory } free(wall[1]); // Free The Image Structure }</code> in the Render() scene I use: glBindTexture(GL_TEXTURE_2D, texture[1]); hope it'll help!
  5. Hello all.. I need some very basic help with texture mapping! As I follow by the NeHe tutorials of applying a texture on a quad for example, I meet some disabilities like using only 256*256 bmp textures, the textures stretch on all of the quad..(what if I want to apllly a Parket Floor texture?)... 1)I want to apply larger textures 2)I want to texture a floor by a lot of a 256*256 parket textures.. Hope you understood my problems! Waiting for answer! thnx
  6. OpenGL How to put background picture?

    I have already thought about this way but the problem that it is a 3d world where the player (fps) can turn himself towards any side.. if I will draw a quad in front of me , I wont see it behind me.. and if I will put 4 quads ,each one for each side so it will be a quad and not realistic atmospehre.. I need a backround that wherever I will turn I will see the same thing.. a sky for example.. how to do it? maybe by using sphere?.. Thnx.
  7. Hello I am a very beginner with the openGL and I want to put a background picture instead of the standard colors.. can somebody teach me how apply this?
  8. I have an Idea for a game, what than?

    thnx, i'll read it! common.. I want to here more replies!
  9. Hello people! My name is Alex Tamarin and i am from israel. I have an idea for a game which actualy present a simulation of an online disco\club in which people can enter as a 3d models (all the disco will have preety rich 3d design!) talk to each other, hook up,dance and much more.. but its not so omportant right noW! (: Lets start from that that i cant realize this project by myself because of my very poor knowledge. I understand that it is preety massive project which contains 3d programming+multiplayer mode... something like "Sims" I would say.. I realy want to realize it and I have plans how to make a good money of it. My question is what should I do? I would like to suggest this idea to large game company like MAXIS (which already has engines for such simulation) but will they talk to me at all? how do I protect my idea? what if they will steal it from me? Suggesting this idea to a company its just an idea.. I dont know how stuff works in this buisness world! can somebody explain me please and suggest me what should I do and which options do I have?! Thank you very much! Alex Tamarin.
  10. Need some basic help in 3dsm

    Hello all! I am a newbie who uses 3dsm7 and trying to model a chair by one of the tutorials! but i have stucked at one of the steps! I would be very happy if u could explain me how to do the 76-77 step in the following page! thnx a lot! http://67.15.36.49/team/tutorials/hugechair/chair3_02.asp
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