• Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

462 Neutral

About Patbert

  • Rank
  1. I'm talking old school

    The other day my parents where clearing all the old boxes out the attic to lay down some insulation. As I was rifling through the junk I came across the tape of the very first game I ever made, "Chip in Unknown World" for the Amstrad CPC! I spent a little while trying to get the tape to load into an emulator (its about 12 years old) but finally I got it to work. The way I did it in the end was to record the tape as a .wav and then use samp2cdt to turn it into a binary that I could load into an emulator. Despite the spelling errors and frankly random gameplay it still held its charm. So if you haven't had enough of games made by 10 year olds Download it now! and if you have download it anyway! You'll need something like CPCE to run it, it's saved as a snapshot that you can open in the emulator without messing around with pretend tape loading. UPDATE: If you do want to play it the controls are joystick to move and fire button to do an action/use item (usually num pad is joystick and 5 is fire). You have to collect all the bonuses on each level and then get the rocket ship out of there. Sometimes you have to collect something on one level to use in the next. Its 10 levels and more difficult than it looks.
  2. Boredom

    Malcolm is brilliant. I've made him my desktop background.
  3. A New Approach to GUIs

    If I remember correctly, RISC OS had a little buttom in the gap between the horizontal and vertical scroll bars which allowed you to drag both scroll bars simultaneously. I saw people using that quite often.
  4. go wagonwheels

    I tell ya, it's all politics.
  5. My new slogan

  6. Concept Art!

    Looks pretty interesting from the picture. I like the conversation, maybe the game could be "figure out the rules for the game". I once thought of making a joke cricket simulator where none of the rules made sense and it ends in a draw every time.
  7. Swing the Cat

    That's a pretty good drawing. Paint.net was made as a replacement for MSPaint but with more features like layers and good resizing etc.
  8. Swing the Cat

    Inkscape looks quite interesting, I might try it out. I usually use Paint, GIMP and more recently Paint.net. I've never been able to do very good pixel art and shrinking it down has the added advantage of adding anti-aliasing for you.
  9. Seams fixed, coming work

    That's pretty. The purple one would be good for planets with toxic air.
  10. Swing the Cat

    Enjoy some original Swing the Cat artwork. As you might've guessed my method for creating the graphics was to create a large image in Paint and then shrink it down to the required size with GIMP, its so much easier to do that than pixel art but it does mean some detail can get lost. (Someone else drew the dog, I'm too talentless) (It's a heart, geddit?) Feel free to comment on your method of designing graphics.
  11. Stompy an adventure game???

    Yeah. Having actual levels in a game makes it a lot more interesting and designing levels is quite fun.
  12. PB3D

    You're right, that works quite nicely.
  13. PB3D

    I've decided I need to finish psycho boy 3d otherwise it will just sit there laughing at me as another unfinished project. So I've started doing the soundtrack using modplug tracker, its going ok so far considering I don't actually have any musical talent. Listen to one of my tunes and tell me what you think. It doesn't have to be good just a tune you can listen in the background while throwing virtual bricks for a level or two (not the whole game!). Eat Japan.IT Requires something that will play ITracker music (eg winamp, modplug)
  14. All's well

    Have you checked out my confusing online highscore tutorial? I've been meaning to spruce it up a bit (split the chunks of code up into sections with explanations like nehe) and then submit it to gd's articles but laziness won over [wink].
  15. Cat swinging

    Swing the Cat is now available from the GD Showcase. I've fixed a slight bug with timing so it should run better on slower PCs. Also for anyone interested Jeff Minter has made an update on his History of Llamasoft.
  • Advertisement