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About Zaris

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  1. I'm trying to set up SDL, I can only update a small portion of the screen. Has anyone else seen this problem? I have copy of pasted different code listings, but the result is the same.     I called update a 2nd time and it fix the problem. Why did this happen?
  2. Found my error, did not add the lwjgl libs to the new project. Is their a way to for the libary the include these files without having to add to the new project?
  3. I'm trying to create a basic lib using lwjgl.I created the jar and added to a new project. It seems to be working well, but when I go to run the program I get this error.   Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException     at GameTest.main(GameTest.java:9) Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException     at java.net.URLClassLoader$1.run(Unknown Source)     at java.net.URLClassLoader$1.run(Unknown Source)     at java.security.AccessController.doPrivileged(Native Method)     at java.net.URLClassLoader.findClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 1 more   Does anyone know what step I am missing?   Thanks.
  4. In python, the standard to be wrap the game loop in a while True statement using a break statement to exit the program doesn't seem right to me. I have always felt loops should have a defined end condition - while some variable is true and changing that variable to false when the game is ready to end. I am planning on writing some tutorials and was wondering should I go with the standard idiom or use the while condition loop?
  5. I'm attempting to create a game using direct x, but not XNA. what is the best way to create an accurate timer?
  6. Zaris

    problems with Idle(python)

    I've thought it may be my firewall, but I disable it. It does give me the -n option.
  7. I am unable to open idle. When I attempt it just ends without opening. I attempted to open it by using the command window, but got this error. ImportError: WSAStartup failed: network not ready. it occurred in socket.py. Anyone else have this problem? Is there a fix?
  8. Zaris

    Assembly in Windows XP

    Thanks for the help. I downloaded both and working on figuring out how to use them.
  9. Zaris

    Assembly in Windows XP

    Should mention the assembly; class will be handled in 8086 asm.
  10. I'm taking a course on computer architecture next quarter at school and would like to get a head start. What would I need to write assembly on Window XP computer? Thanks.
  11. Zaris

    The most fun spells for action rpgs

    I always like spells that can be use for both combat and puzzle solving in the game. Like a push back spell that knock enemies back, but can be use to push a switch to open a door or a jump attack that can be use to cross pits.
  12. Zaris

    pygame eating up my cpu!

    Looking at the code I think it made have something to do with the line: paint_area = pygame.Rect(0, 0, 100, 100) your creating a new rect for each frame and since your frame rate is 60. your creating 60 rects a second. It may not be the main issue, but you may want to try creating the rect outside of the loop and see how that effects cpu use.
  13. Zaris

    So tired of GDI

    There should be a function to draw a portion of the image. I think the reason you getting slow down is due to the amount of memory you are using. Each call to clone creates a new image and creating a new image take memory and processing time. I would take another look at your draw function and see if it has an overloaded method to draw a portion of the main image instead of making copies.
  14. Is there any functions for drawing lines and boxes in XNA. I'm working on a 2-D game and wanted to display the collison rect to the screen.
  15. Zaris

    I give in! XNA here I come

    I just went through the beginner's 2-D tutorial of the Dream/create/play site. Parts of it were slightly painfull since I've been programming a while, but it does show how easy it can be to start a game with XNA.
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