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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. Soldiersgame!   We've been working for a while on adding new features. Today we introduce them: HTTPS available Everyone like to surf by Internet safely. We also want Soldiersgame to be safer, so from now you can enter the game using HTTPS protocol. Yes, we know that NSA can skip through this kind of things, but we think it's always good to take actions to improve security. Open bar for Supporter Up to now we have few features only exclusive for Supporters, but as you'll see today we introduce some more. Now you'll be able to try them and give us some feedback. Every player will be Supporter for 90 days. Also new players will be Supporter for 45 days. Besides, we're looking forward to add new Supporter features very soon. New player profile screen This screen shows several stats and player's data. To go there you have to upper menu and click on your player name. If you want to see  others players profiles, go to the classification page and click on any player name. Some menu options from the upper menu have been moved to this screen, therefore they are not in the menu anymore. Customized avatars From your profile page you'll be able to make your own avatar. We've integrated DoppleMe within the game. You'll find lot of options to create a funny character. For now it's only visible in the profile pages, we don't know yet if the avatar will be shown in other pages. This option is only for Supporters, but if you've read from the beginning, now you are a Supporter. Guestbook Each player has available a guestbook where other players will be able to write short messages. This option is only for Supporters, but if you've read from the beginning, now you are a Supporter too. Abuse control automatized We've added a new control so a player won't be able to attack a fortress more than 5 times within 48h or more than 10 times in a week. With this control we want to avoid that some players abuse others attacking continuosly without rest. This way fortresses will be able to recover some resources and build some weapons after several attacks from the same player. More payment options to become a Supporter Now that we have available the HTTPS protocol, we've also integrated the payment platform Stripe. So besides Paypal, now you have available this other tool you'll be able to pay by several credit cards. The advantage of using a third-party tool is that Soldiersgame doesn't have to manage credit cards information, everything is managed by Stripe If you don't know Soldiersgame, give it a try!  
  2. Hello, I's like to introduce you a new web browser game we've been working on [url="http://www.soldiersgame.net"]http://www.soldiersgame.net[/url]. It's an indie game that has a lot of work behind it. Currently is finished, although we're working on more features to improve it a lot. It's a strategy game set in WWII where you will be able to build buildings in order to extract resources, build aircrafts, guns, make alliances, trasport resources to another fortresses, attack other players, etc... Now it supports to languages, English and Spanish. Furthermore, very soon players will be able to commerce with resources, and aircrafts, so I think it'll be more interesting. I hope you could enter the game and give us some feedbacks.