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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

gumpy

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  1. Sorry for going off topic here... Quote:Original post by Promit Quote:Original post by owl The United States Supreme Court thinks these videos despicting such acts are OK?No, they think it's constitutionally protected free speech. Are you too stoned to tell the difference? How about taking a bit of your own advice? Quote:Original post by Promit Then you should probably start by asking a more mature question. It's awfully surprising how behaving like an adult results in being treated like one.
  2. sysconf(_SC_NPROCESSORS_ONLN)
  3. Quote:http://sdl.beuc.net/sdl.wiki/SDL_SetVideoMode User note 2: Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL_SetVideoMode. In Linux, however, it works fine, and the initialization code only needs to be executed after the first call to SDL_SetVideoMode (although there is no harm in executing the initialization code after each call to SDL_SetVideoMode, for example for a multiplatform application). Also... Quote:Original post by jyk The first thing I noticed when looking at your code is that the video flags appear to be incorrect. SDL_GL_DOUBLEBUFFER is intended to be used with the 'set attribute' function, not as a video flag. Also, I don't think SDL_HWSURFACE is necessary when creating an OpenGL rendering context. I don't know if this is what's causing the problem you describe, but you might start by fixing the video flags, and see if that makes any difference. This same mistake was recently made by somebody else here. Is there some tutorial that does this?
  4. Fix Your Timestep!
  5. Quote:Original post by Renran ... SDL_SetVideoMode(window_width, window_height, bpp, SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWSURFACE | SDL_FULLSCREEN); ... SDL_HWSURFACE doesn't apply to OpenGL and you're supposed to use SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) to (attempt to) enable double buffering. See here.
  6. See problem #4 in this article for a detailed explanation.
  7. Quote:Original post by dmatter There are high-level 2D and 3D libraries as part of Java; I don't think the 2D library is hardware accelerated though Support for Hardware-Accelerated Rendering Using OpenGL
  8. The motherboard's manual should list the beep codes. (and debug led codes if the board has one)
  9. Quote:Original post by mwmdragon As for saying I am violating some patent.. wouldn't you need to try it first, to see what kinda game it is, before digging legal docs against it LOL I said possibly. It's something that anyone making anything even resembling a collectible card game should be aware of.
  10. Not only are you violating Wizards of the Coast's trademarks but possibly also one of their patents.
  11. Recommended reading: [url="http://clicktobegin.net/programming/why-you-shouldnt-use-dev-c/"]Why you shouldn't use Dev-C++[/url] You can get the source and/or prebuilt binaries from the official site: [url="http://www.libsdl.org/"]http://www.libsdl.org/[/url]
  12. Quote:Original post by Oluseyi ... briefly touching on Panda, actually; I may even leave it out because it isn't available to Mac and Linux programmers Panda already supports Linux. Mac support should be coming soon. Quote:Original post by Ntvu I think creating windowed apps using wxWidgets involves writing code to create the window controls, not clicking and dragging (which is what I prefer). You can use wxGlade for that or you could use glade with PyGTK. [Edited by - gumpy on December 31, 2008 8:33:10 PM]
  13. I assume Oluseyi intended to write this. def listItems(self): for i, e in enumerate(self.items): print "(" + str(i) + ") " + e.name
  14. Quote:Original post by spkenn5 ... it stopped me from compiling, saying that the while(gender != 'x') is an error. The error message that the compiler gives you should be quite clear. If there's something about the message that you don't understand feel free to ask.
  15. I recommend The Java Tutorials.