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About MTclip

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  1. Im curious if peolpe would / do use SQL for there games, or are there better suited DBs for games?
  2. MTclip

    a joint combinations problem

    well order is un important so i chose combination... I am trying to figure out the number of different ball combinations.. B has balls# 1 - 15 and 5 are in a combination I 16 - 30 & 5 in combo N 31 - 45 & 4 in combo G 46 - 60 & 5 in combo 0 60 - 75 & 5 in combo
  3. Im am trying to figure out the number of possible cominations of balls for a 24 number bingo game... here is what i have so far.. there are.. B = 3003 combinations I = 3003 combinations N = 1365 combinations G = 3003 combinations O = 3003 combinations how do i find out the possible combinations for all letters combined is it.. n = B*I*N*G*0 r = 5
  4. Is there any way c# to create 1 #define that can be seen by all files? .. for instatnce I have an application that runs on XP and CE but uses different code paths for each... but I have to put the #define at the top of each file... surely there is a way to set it up like in c++.. thanks
  5. Im looking for a way to count the number of bits in an int that are set to "1"... ie "11000111" should return 5; the only way i can think of is to have a mask for each slot and keep a count of the ones that AND together.. thanks
  6. I am developing a graphical application at work for an unknown windows CE 5.0 device... I just assumed that I would have to use the new direct3d mobile.. but I was searching the mircosoft site and found this click which caused me to think that direct3D was avalible outside of the mobile edition... anyone know if that is the case..? also any good links for windows CE .net compact framework 2.0 would be great.. thanks
  7. That was certainly interesting, but its not really what im looking for... at least I dont want to do that to solve this issue ;p thanks anyhow
  8. hey guys, Im tring to a struct of mine so i can stream in data from a binary file... heres what i got BinaryReader fin = new BinaryReader( File.OpenRead( file )); fin.Read((byte[])fileHeader, 0, Marshal.SizeOf(fileHeader)); // were fileHeader is an instance of the struct the error is that it cannot convert the struct to a byte[].. any help here would be great thanks
  9. MTclip

    Tiny C++ Template Question

    You are taking a ref of a std::string so you can not assign a value to a ref that not there... this should solve it template <class T> T Foo(const string & string("12345") ){
  10. it does return size_t perhaps a better solution would be int size = (uint)vec.size(); for(int i = 0; i < size; i++) avoids cast & function call assumeing of course you are not changing the size of the vector in the loop
  11. Yeah that pretty much what I thought... Thanks
  12. The issue is shown in the simple console program posted below.. The problem: some static objects not being destroyed in time for memory leak detection #include <crtdbg.h> #include <map> class TestClass { static int i; static std::map<int, int> tMap; }; std::map<int, int> TestClass::i; int TestClass::tMap = 4; void main() { _CrtDumpMemoryLeaks(); } var "i" reports 0bytes leak var "tMap" reports 24bytes same holds true for namespaces and static vars I am assumeing the tMap destroys after main terminates... is this true? also is ther any other way to force it to terminate aside from allocating it on the heap?
  13. MTclip

    Advice on my school..

    You can never judge a book by a cover... same goes for a degree program ;P ...also dont leave it upto someone else to tell/teach you what you need to know)...( by that i mean dont leave it up to any school/teachers to get you all the knowledge and info needed ). Take some initiative and find out( like you are ) -good luck
  14. MTclip

    D3DX Meshes

    lets not forget that ID3DXMesh is a COM object so you would not be able to call a constructor for your derived class... <hope im not wrong here> ;P I would just use CMesh as an adaptor type class.. make functions to reference the the parts of the ID3DXMesh you may need... as for the getting the vertex data.. have a vector or vector3 to hold your position vertices, or what ever else you need good luck
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