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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Physics515

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  1. Unity

    I have heard of those two but are there anyothers. I'm looking for a real professional Interface that is easy to manuver through and very simple to find what you are looking for.
  2. Ok I was wondering if there was a good professional open source community that allows you to share files, Ideas and also have a place for freelancers?
  3. yea thanks for the other links. And I have started C a while back and it has its differences and I was planning on ether starting C++ or Assembly near the end of this summer so im gessing it'll be assembly. Again thanks!
  4. yea one more question, this time about Assembly. Do you have to develop on the same processor type that your running you OS on or can you develop on one and run on another.
  5. well thank for the help i really do apreatiate it. this really dose help. BTW - I do have about 2 1/2 year in C# so i have a bit of experence.
  6. yea i kinda figured that but is there any good stuff about OS's.
  7. Dose anyone know how somone would get started making an OS... Im not really looking in to making nothing big but atleast something that boots up and runs some basic processes. I just want to know what i would need the get started and what languages i need to know. or If anyone has some links or book sudjestions that would be great to.
  8. The way I learned it was I read "C# In Easy Steps" that will give you the basics (if you dont want to learn the stuff like how to declare a varible, skip the first chapter the rest is good (it will only take about 4 hours to read and you'll acually have learned somthing)). Then you nee to get "C# Programers Cook Book" its a good reference guid. Then you can get a book or two on DirectX and you'll be set.
  9. 50% General American English 0% Yankee 50% Dixie 0% Midwestern 0% Upper Midwestern As you con tell Im from the South East. );^)=>|~|<
  10. Communicate text, images, video?
  11. How do I get started programing AI? I know C# and am starting to program Assembly. What are some good books? tutorials? or just good advice?
  12. Im using C# and want to know the best way to find out the best way for 2 programs to communicate over the internet.
  13. Wasn't the guys original question about C# and java? how did C++ get in this? Anyways a good book for learning C# is "C# In Easy Steps" you can get it at http://ineasysteps.com.
  14. Using C# how do I display an Image in a rich text box? or can I, if not is there a similar control that lets me have text and images in one box?
  15. Nope, not much help but thanks. I'll try posting in the .NET forums.