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Sol462

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  1. My suggestion: learn from all of them. The more resources you have, the better.
  2. You need a closing brace before the else, one right after it, and another one to close that one off. Also, your loop is not closed. while ((guess != theword) && (guess != "quit")) { if (guess == "hint") { hints++; //when i add this line it wont compile cout << thehint; } else { score = score - 3; cout << "Sorry, thats not it."; cout << "Your guess: "; cin >> guess; } }
  3. Because the functions are defined in pet_class.h, which you've included in your main file.
  4. Quote:Original post by glaeken Introduction to 3D Game Programming with DirectX 9.0 was a great book, but I would suggest the second version, Introduction to 3D Game Programming with DirectX 9.0: A Shader Approach. It's heavily shader oriented in order to prepare you for DX10. Forgot about the shader one. I should pick that one up soon.
  5. True, but it's possible to extract the good parts out of it. There's also Introduction to 3D Game Programming with DirectX 9.0, which is more elaborate than the other book I suggested, and covers 3D theory a bit better.
  6. I suggest Beginning DirectX9 by Wendy Jones. Pretty good book, and covers making a window to initializing D3D to particles, etc. EDIT: It also goes into DirectSound and DirectInput, and has a simple game class.
  7. Quote:Original post by Enselic Am I the only one using this hybrid? *** Source Snippet Removed *** This way it is a layout-wise difference between structure (functions) and logic (if while do for etc) which I think makes the code easier to read. I usually use that one.
  8. I like to use a hybrid of the first and second methods, unless my supervisor makes me use the first. Sometimes I use the second if I need to see the brackets' alignment. public void function(int x) { if (x == 0){ //stuff } else{ //stuff } }
  9. Declare the town function in a header file with the code in a cpp file. Then include the include that town is in in your main source file.
  10. I've learned much from C++ for Dummies (as well as More C++ for Dummies) and Fundamentals of C++. Both are slightly old but useful if you just read the C++ parts. Things like graphics and editors you can ignore.
  11. On what lines are you getting these errors? [ code] tags format your code to look like an IDE.
  12. That line's correct. The only thing I've done differently was cleared the zbuffer in addition to the target, but that shouldn't affect anything.
  13. You should have a ShowWindow call after you create the window methinks. Also, try to put long segments of code into [ code] tags. It makes it a bit easier to read your code.
  14. Yes, many: 3DS Max ($expensive) Maya ($Also expensive) Blender ($Free) Wings3D ($Also free) Milkshape3D ($~30) Anim8tor ($Free) The list goes on and on.
  15. Looks nice! Kinda reminds me of a Star Wars cantina. How did you create the shadows? They don't seem to fit the geometry.