• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Aiursrage

Members
  • Content count

    337
  • Joined

  • Last visited

Community Reputation

154 Neutral

About Aiursrage

  • Rank
    Member
  1. Want to make your own flick game using unity3d well now you can, for free. http://inanegames.ca/starterKits.html    
  2. Alien Patrol is a fast-paced comedy shooting game that puts the player in the shoes of a grumpy rural gentleman who spends most of his time neutralizing aliens from outer space! They clearly don´t belong here, you know...   * Free download, try the first 10 levels, try it before you buy it.   * Only 99 cents!   * Survive 30 days of the alien invasion!   * Face 8 different UFOs, but beware, some are rather pesky!   * Let them taste physics-defying special attacks!   * Achieve enlightenment through our hero's pearls of wisdom!       * Hum the original space age folk soundtrack! https://play.google.com/store/apps/details?id=com.inanegames.AlienPatrol     [video=youtube;Zie2GzxQ87w] [/video]   https://play.google.com/store/apps/details?id=com.inanegames.AlienPatrol
  3. Oh man its almost not worth doing freelance work because of the third world means they can price things so low.
  4. Quote:Original post by Mike Bossy I think the more retail options for developers the better. My main concerns are: 1. Getting lost in the catalog. It's bad enough on Steam with ~1,200 games but if you're just one of 250,000 apps it's going to be hard for anyone to notice you. 2. The race to $0 is going to hurt the bottom line. Price wars are going to lead to revenue reduction unless you're a top app. Basically the fears are the same as on the iOS store. The winners will win big but they will be a small percentage of the developers. Thats a false idea man. In the app store there might be 300k+ games but there are only so many games that are worth anything. Let me give you an example my game Gatsby Golf is making it in the top 500 of some of the stores and that is with sales like 3,4,13 sales each day. There are around 20 categories and only the top 500 games in each will sell anything at all. Now if you break that down we are at max 10k games that are selling anything. Now lets be honest my game Gatsby golf is grossing 260 in sports in the US store (with a total of 7 sales). What that means is that if you are not in the top 100 you are (at least) its not worth talking about. If we say 20*100= we are now down to 2000 games that you are really competing against (if its even competitive at all). http://www.appannie.com/gatsbys-golf/ranking/
  5. 6 Free promo codes! FF36L9YXYAAT 9Y999AJHP7EA AWEFNHT6JMJJ 74R4W9XRTX4Y 9LLTH9TJH6TR NFER9HWFREHM
  6. Gatsby's Golf is a minigolf game, much like all great games it is easy to learn, hard to master. The controls are as intuitive as can be. Simply swipe the screen to aim, then hold and release the button to fire the ball. That's it, the game's real-world physics will take care of the rest! Console-quality 3D graphics! 18 holes of pure addictive fun! Worldwide scores! Retina ready! Just swing it. http://itunes.apple.com/us/app/gatsbys-golf/id408385678?mt=8
  7. Amazing if true and at the same time slightly depressing.
  8. Want to help me, well I am glad you asked. Register at the indie pub and than vote for my two games: Big Eight Mini Putt and Big Porks Prime Time Okay here is my current project Big Porks Prime Time. I am entering it into the indie pub contest. Brief: Prime Time is the galaxies most popular reality tv-show in which you must slay the champion before time runs out, all the while dealing with the insanely sadistic Host "Big Pork". Downloads Windows, MAC Controls Left Mouse Button to fire lasers R to reload lasers Right Mouse button to fire rockets Escape will pause the game and bring up the menu ->Blue beacons will recharge rockets ->Yellow beacons act as checkpoints ->Pink beacons act as teleporters If you could give it a try and leave some comments about the bugs and whatnot, that would be good. Version 1.005 prototype Extra I added some cheats. In the upgrade screen (press 1 to get 2000 gold), press 0 to reset the mechs and gold. In game pressing 1 will replenish health, pressing 9 will refill your rockets and pressing 9 will give you two extra minutes.
  9. Sorry Unity does not build to Linux. Though you might be able to play it in the browser later on (except not right now of course -- because I am using Unity3 and they have not released the browser plugin yet). I found your comment to be quite useful. I did find your input useful thanks. You can lose by two ways, the first would be to run out of time (without killing the boss), the second would be to get such low ratings you "get kicked off the show". The better the ratings the more points you will get for kills (so afterwords you can buy better mechs, weapons, etc). Whenever you kill a building, it will drop a token, if you pick up the token it will give you a random power-up. As your ratings climb higher, better power-ups are thrown into the mix. There might be a sweet spot (or "danger zone") where the whole audience hates you, you are perilously close to getting kicked off the show but the host will be in some sort of a love-hate relationship with you (when you pick up the tokens you will get a good chance of getting a "super powerup"). Now I am thinking it will work like this. ->You ratings goes up as your kill multiplier goes up (the more you kill the higher your ratings gets). ->If you die your ratings will take a hit. ->These "king of the hill" spots you have to stand behind are actually in game endorsements, for example you might be drinking a beer (root beer that is). Now depending on how your ratings are this will either be positive or negative (with the audience, studio and host). ->Around the level are what we call soap boxes (actual boxes you can stand on) the camera will zoom in to face you. You can then proceed to talk smack about the host, the audience, or the other "champion" ### More generally In a more open game for example a vehicle game where you go off ramps (through rings of fire), as well as having the objective of killing the boss etc. It would be easier and more natural to add the audience meter [Edited by - Aiursrage on July 29, 2010 1:16:35 PM]
  10. Here is my game Big Porks Prime Time. Its a basic third person yaw based shooter, kill the boss before the time runs out. You are a contestant on a "game show" Prime Time and the host "Big Pork" will always mock you whenever you "die". I am trying to think add an "audience meter" where you have to entertain the "crowd". Ideas that would increase your rep: _>One idea I had was a king of the hill scenario, where you have to not only deal with the robots but run around the level and stand on certain "spots" on the map for a period of time within a threshold. ->Overkill - Use a rocket on a basic enemy Decrease your ratings: ->Stand in a stop for a period of time. Mac Build Windows Build [Edited by - Aiursrage on July 28, 2010 11:36:11 PM]
  11. Come on you are working a day job. Either quit it or take up golf. Sorry pal but thats the only way its going to work.
  12. Do you support unity games?
  13. Sure it could be great just imagine a game like apocalypse now, some rouge general goes nuts you have to go kill him (in the middle of the war). If you succeed the war is still going but now the general is dead. How about a game where you are a pizza delivery boy, just because the zombie apocalypse has occurred it doesnt mean that people do not want there pizza. 40 minutes or you are fired. Imagine the hijinks.
  14. Over at Unity forums there is a community developer contest to try and create a GTA type car script. For the low, low price of $50 USD you can be the proud owner of the "car script". Just plug it in and play, with features such as donuts, burnouts, hand breaking and more. Highly customizable. Act now before this great deal expires! Unity Car Project There are already 4 developers, but it is not too late to enter as a developer. Unity Car Project