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Mak

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  1. Mak

    Troubleshooting Physically-Based Content

    Nice, well formed article. Having recently 'gone PBR' in my own engine, it's great to have yet more good references for the inevitable 'When Things Go Wrong!' dramas!
  2. Very nice Fabien! An elegant overview... you've made me want to dig an old platformer project back out into the harsh light of day... the time consuming aspect of designing challenging levels is what put it at the back of the shelf!
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