# captaincheerios

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1. ## Help finding Realistic Perspective Scaling and Forumla's to prove

It works, I got a home theatre setup Excel spreadsheet that calculated out the FOV and it works! Thanks for your help!
2. ## Help finding Realistic Perspective Scaling and Forumla's to prove

The blinders aspect is acceptable as I only am concerned with objects scaling at a distance. So even if its like looking at the world through a window I just want to make sure that the object at X distance appears to be the same scale as an object at X distance. Thank you for your input and I am definately going to be comparing the FOV of the projector to make sure everything works out.
3. ## Help finding Realistic Perspective Scaling and Forumla's to prove

Also any help for ideas of search terms of what I want would be helpful. I'm good with using equations its just been a few years since I've done any physics related to this subject.
4. ## Help finding Realistic Perspective Scaling and Forumla's to prove

I am working on a simulator to project a realistically scaled object onto the screen. Eg. The person stands 3.8 M away from the screen, so a 1 meter cube placed 3.8M in front of the camera should measure out to be 1M on the projector screen. Is there any formula I can use to prove that the perspective is properly scaling, eg. If I move the object back to 4M from the camera I can use a formula to prove that it is the proper scaling to the human eye?
5. ## SDL tut or Source Code for space invaders

Ok im just wondering if anyone has / knows where i can find a Visual C++ tutorial/source code for space invaders. If you do please post it here, or email it to me at captaincheerios4@gmail.com. Thanks
6. ## need easy tut's for dx

drew, those are .net language
7. ## need easy tut's for dx

thanks, right now im goin through the one u posted drew, if anyone else wants to post things that would be a help...like 2d programming for making space invaders, a tutorial for that would be a help, but thanks for the stuff you gave me now, i might just change what im doing for that project if i get the 3d down from the c-unit tut's
8. ## need easy tut's for dx

ok, i need a tutorial that will help me with dx in c++, its been over a year since ive programmed in c++, so i need the tut to help me with reminders of stuff like that. i mean like just with in the code keeping the headers and stuff. I have dx 9 sdk, and i have vs 6.0 and all the languages, and i need a tut that can help me programm a simple game like space inviders in one month. I just need that. I have to programm something for my cert in school, and i really want to learn dx, since im going off to college and im majoring in game programming, and i want some knowledge b4 i go....so if you could please help me. Sorry for kind of begging, just that all the tutorials ive found just give me like the code, but leave out half the function/dont include any help with explaining it. so if you could please help me thanks
9. ## Game Colleges?

there are two colleges out in tempe arizona, one is collins college, the other is University of Advancing technology(UAT). After I graduate this year I am going to uat, ive visited it and its really awesome, it has a mo-cap system, digital video/photo editing and other stuff like that. you can major not only in game development, but game programming, game design, 3d modeling for games and everything like that. the school is really awesome, the site for it is http://www.uat.edu its really awesome and i would recomend checking it out. the school offers alot, and they rotate out a 3rd of the computers in their computer lab every year. i mean the school has comp's in the caf where you are only aloud to play games on, they have an xbox with halo2 on it in the caf. i would truely recommend looking at it.