fanbanlo

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About fanbanlo

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  1. SDL (2D) w/o OpenGL, how bad is it?

    Quote:Original post by PnP Bios Shoot, to bad you are using python, and not C. then I would have had a solution for you. I'm ok with C, what's your solution? :D
  2. SDL (2D) w/o OpenGL, how bad is it?

    Quote:Original post by CodeMunkie Quote:Since Allgero or SxDL renders in DirectX, wouldn't those be a better choice as they're higher level? (shoot... too bad pyAllgero is dead) SDL is just as high level as Allegro. Stick with SDL if you are already using it. I haven't started using it, still thinking. So far the SDL is prefered since I can use Python w/ pygame bindings to SDL. However, since I haven't wrote any real game before, maybe I should stick with pygame and not worry about performance yet.
  3. Unicode support??

    Cool, so as long as i have the right TTF, i can display the UTF-8~ Where can i find decent TTF for displaying asian languages for e.g?
  4. Unicode support??

    Quote:Original post by Trap SDL_ttf does text rendering but doesn't support unicode (yet?). It is a wrapper around Freetype which does support Unicode, so it shouldn't be too hard to change. so i have to provide a different TTF to support each language? or...?
  5. List of free libraries

    Quote:Original post by SnprBoB86 This may have already been suggested, but this list would probably be best implemented as a WIKI... agree, and it should be in a table (sort / filter-able?) with title, license, OS / 2D/3D API support, url, ratings by peers on quality & support etc. That'd be nice!
  6. SDL (2D) w/o OpenGL, how bad is it?

    Quote:Original post by CodeMunkie That said, your goal should be to get your first game done. It is going to be a learning experience anyway, so don't fret over performance too much. Thanks for your informative reply! But I'm just worried that if I choose SDL as the library of choice, then end up I have to write relative complex OpenGL code. Since Allgero or SxDL renders in DirectX, wouldn't those be a better choice as they're higher level? (shoot... too bad pyAllgero is dead)
  7. SDL (2D) w/o OpenGL, how bad is it?

    Quote:Original post by smr You have nothing to be worried about. Pygame will use DirectX 7.0 interfaces with DirectDraw for 2d on windows. On Linux, SDL will use DGA, framebuffer, or DirectFB. I'm not certain OpenGL is even part of the equation. So are you saying SDL already has some sort of 2D HW acceleration support? I googled and read somewhere that SDL only uses the original DirectDraw in DX3 just to show pixels. The screen buffer is stored on system RAM, not video RAM. And that's why scrolling is not really possible. Are these true? Asumming SDL supports DX7 DirectDraw, what kind of HW acceleration does it support? Thank you!
  8. Unicode support??

    Quote:Original post by Trap Most of SDL doesn't use any strings. Does that count as unicode is supported or as unsupported? really? don't they support some kind of text/font display?
  9. Unicode support??

    Do the following libraries support Unicode? - SDL? http://www.libsdl.org/index.php - Allegro? http://www.talula.demon.co.uk/allegro/ - SxDL? http://sxdl.sourceforge.net/ If yes, how do they support Unicode? Are there std func for handling Unicode in C/C++? Or do they use their own representation?
  10. I'm planning to try writing my 1st game using pygame (based on SDL). I'm worried that w/o OpenGL to accelerate the 2D, it will becomes Very slow. My game will include a spirt character walking around in a large tile-based map, at high resolution (800x600 upto 1280x1024?), windowed or fullscreen. Any idea? How hard is to learn the 2D portion of OpenGL? [Edited by - fanbanlo on April 29, 2005 3:04:15 PM]