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About gymisi

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  1. gymisi

    finding the d3d9.lib

    You have to download Directx SDK, and you can find the headers in the yourdxsdkpath/include directory!
  2. Maybe, you have to set D3DPRESENTPARAMS,FullScreen_RefreshRateInHz( for example D3DPresentParams.FullScreen_RefreshRateInHz = 75;)to use fullscreen mode!
  3. Thanks, i'm going to read some dx10 presentation.
  4. gymisi


    Maybe, you use V-Sync, so you get same framerate...
  5. gymisi

    about my tree

    They use SpeedTree technology.
  6. gymisi


  7. gymisi

    transparency and alpha blending in HLSL

    I'm not sure, but I think, you need this(i hope [smile] ): technique RenderScene { pass p0 { AlphaBlendEnable=true; SrcBlend=srcalpha; DestBlend=invsrcColor; VertexShader = compile vs_1_1 vertexs(); PixelShader = compile ps_1_1 pixels(); } }
  8. gymisi


    First Second tutorial
  9. gymisi

    First C++ Program

    Or #include <iostream> int main() { std::cout << "Game Over!" << std::endl; std::cin.get(); return 0; }
  10. gymisi

    Mesh single subset

    Maybe, LPDIRECT3DINDEXBUFFER9 ib; LPDIRECT3DVERTEXBUFFER9 vb; mesh->GetIndexBuffer(&ib); mesh->GetVertexBuffer(&vb); and see this topic: Click [Edited by - gymisi on December 20, 2005 2:13:05 AM]
  11. gymisi

    More DX Tutorials

    maybe Codesampler.com
  12. gymisi

    replacement for mesh.DrawSubset()

    In C++: num_of_faces=mesh->GetNumFaces(); num_of_vertices=mesh->GetNumVertices(); mesh->GetIndexBuffer(&ib); mesh->GetVertexBuffer(&vb); fvf=mesh->GetFVF(); fvfsize=D3DXGetFVFVertexSize(fvf); //render g_device->SetFVF(fvf); g_device->SetIndices(ib); g_device->SetStreamSource(0,vb,0,fvfsize); g_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,0,0,num_of_vertices,0,num_of_faces); msdn: In C#
  13. Do you think by gl_texture_lod_bias?
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