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About deja_vu

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  1. Random

    Quote:Original post by Extrarius Quote:Original post by AndreTheGiant [...]then theres nothing random about the coinflip. You can calculate how it will land. When you break things down like that, nothing is really random.[...]Unless, of course, you believe in certain areas of physics that say otherwise. If we can, at best, model an atom probabilistically, then there is no reason to think it's really deterministic despite the continued failure of efforts to demonstrate it so. so till you know all the variables its random? and when you do know them its not random anymore? mmm...
  2. Random

    well.. bumped into a contest a couple of days back.. thought i'd post it here.. http://felicity.iiit.ac.in/sculpt/ dunno much.. but prizes :excited: lol .. which arent announced yet.. but still prizes! :plotting:
  3. XSL caching

    maybe u can ask him or her..
  4. Interceptors

    a base for mods.. what if the actual game was also developed like that.. as a sort of mod.. with subtle difference so that it seems like the main app.. hmmm.. if it has to.. i wonder if that made sense.. :|
  5. demo vs. full version

    once me and a friend of mine did a harddisk id based serial number generation, but then again, it was not elegant nor was it uncrackable.. speaking of which, is there an uncrackable? maybe making a crippled version would be the way to go, but who would go all the way to download a complete version later on.. maybe some will.. but its easier to buy a serial number than buy a game and download i suppose.. do a search for "copy protection" on the forums and the results are interesting.. and also found this a good read - http://www.gamedev.net/community/forums/topic.asp?topic_id=354922
  6. Advices wanted for my new Portfolio.

    looking nice.. you can check out some designs at dA to get some inspiration if you want -http://browse.deviantart.com/designs/web/?order=9&alltime=yes [Edited by - deja_vu on May 31, 2007 1:15:08 PM]
  7. [4E5] Screenshots and Art

    Quote:Original post by shadowcomplex *img snip* This is an early screenshot from my entry, Underome. There are no shadows or particles yet, and the terrain artwork is temporary, but the screenshot does show the finished model of the Skirk, which was created by Juri Unt. The general idea of the game is that you are a Skirk trainer in Rome. There are illegal and secret Skirk fights that take place in Underome, the arena secretly built below the Coliseum. You can buy and sell Skirks (male and female) and Skirk eggs, breed your Skirks, and train them to try and make them as ferocious as possible. And of course, each week you get to enter some of your Skirks into the Underome and fight them against other Skirks. A brief write-up of the game can be found at my website. The game is written in C++ using my 2D games framework, Miracle2D, which uses Win32 for rendering and input, etc. At the first glance, reminded me of Dune.. hmmm.. looks nice though.. :)
  8. [4E5] Roll call!

    im in :)
  9. [4e5]Discuss: Economics

    I suppose collecting coins or something similar and trading them for something else can be economics(?) so can we say 'trading anything' fulfills the needs of this element in a game?
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