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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About TravisL742

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  1. I'm going by sales, so I'd go with the Xbox 360. So far, in sales, the PS3 did the worst. Statistics: (November Sales) Wii : 476,140 PS3 : 196,580 360 : 511,300
  2. Really good, I like it.
  3. Hmm, nice story, I think, lol.
  4. I'll stay with the PC, until we start to make more revenue, enough to pay for partnered publishers and stuff..
  5. Yes, but for those systems (what you listed), don't you have to have the CD code so the Playstation 2 will read it? I don't own a Sega Dreamcast, so that will not be done.
  6. Quote:Original post by Sneftel Quote:Original post by TravisL742 Yea, but you would have to have good conversation skillz for telephone conversations with those who are listening to your proposal. No, conversation skills probably would not be nearly as important as millions of dollars and an established development team with several titles under its belt. Really, if you want to program on a next-gen console, you should be looking for a job with a game development studio, not poking around websites. That ain't happening, since I'm 14, and every job Ive seen that I could do, you have to be over 18 and have a college degree.. I meet almost all of part of them, but with the over 18, and college degree crap, this ain't happening until after the next Microsoft console....
  7. Yea, but you would have to have good conversation skillz for telephone conversations with those who are listening to your proposal.
  8. I checked the Xbox website so I can find out about the Xbox 360 stuff, and theres nothing for registration yet..
  9. Which compiler and language is best to be done for these consoles? I plan to make a game for the PC, Xbox 360, and Ps3, and I need to know about the compilers and what programming language to use.
  10. WebHosting eh? Try these: http://www.titaniumhosting.com http://www.hostingzero.com http://www.8thsin.com http://www.hostultra.com http://www.iqonhosting.com
  11. Its cool, but kinda plain. I do commend you or an attempt to create a map for Unreal Tournament 2004.
  12. You may want to try to buy Maya 6.0 for 3d designing, or GameStudio A.6.. For programming, you'll want to use GameStudio A.6, or Microsoft Visual Studio C++.. I'm starting out to..
  13. Hey guys, I'm new to Game Development, so I am going to ask anyone who knows the answer; a question. For those who have done well so far developing games, which program is best for productivity?