Samsonite

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About Samsonite

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  1. Multiplayer - 64 people per server / etc.

    The GUI looks great, but I am a bit worried that having a system similiar to Windows(i.e lots of "explorer" windows that you can drag around) might confuse or frustrate some players. And the rank system is cool and all - but even with 64 players/21 players on each team, you wouldn't have enough players to fill all the slots. Or have I missed something important, like AI controlled thugs?
  2. Dynamic Debris/Trash

    The debris looks OK, but you should try to stack it up a bit. Right now it looks a bit fake. The sky looks cool, though! Will this game be realeased in europe?
  3. It's been a long time since I last updated my journal. The reasons are plenty, and most of them also why I won't be updating any further. School School has been a major factor in my lack of updates. Since January I have managed to score 4 A* and 7 A's on my Upper Secondary certification aswell as starting High School(The thing you go to when you're 16), which has been a shocking change mostly because of the sheer amount of homework being tossed at us and the fact that I've never been very diciplined(which you might have gathered given my numerous failed projects ). Motivation and passion crisis After my last project went down under, I've never managed to get up and running again. Each time I open VS2005 I just hit the red X instinctively and do something else. The interest and motivation is just not there. I "blame" this on myself, and how I as a person has evolved(gah, I know) over the past two or three years. It all started out with 9th grade. I guess none of you remember, but I had a very bad time during that year, which - as a response to my social failure - led to my interest in games programming(I needed something to be good at). Time went by, and as I failed again and again in my programming endevours I started 10th grade, which was a happy relief from the day-to-day nightmare of the previous year. I still kept on programming in secret since I was afraid that I would be socially neglected if it became a wide-known phenomena(yeah). However, after some time in this new-found paradise I got increasingly interested in film and writing(and friends) which lead to my subsequent stop in games programming, which happened around the same time I canceled my World of Warcraft subscription - March. Since then I haven't written a single line of C++ code, although I have done some website programming. I've also plunged head-first into active politics and of course the obligatory and free(hurray, socialised education) high-school. On top of all that(which is quite a lot) I've also started with theater and I'am continuing my engagement in the local school band. I actually made up my mind long ago, but I just thought I should give you a worthy goodbye and thanks for all the help I've recieved from this community. Even though you're on the other side of the world, I have learned more from you than you can possibly imagine, which I won't soon forget(when I become PM, I'll make it so that only indie games with affiliation to GameDev may be sold in stores). Goodbye all, and keep updating your journals - I'll be reading'em :)
  4. Uhm, my stupid box art contribution

    Quote:Original post by Jotaf Dunno how dramatic this would look in the end, in my head at least it looks pretty cool... How about picturing a dark alley, the sort of alley where your gangsters would dispose of bodies ya know, and having dark silhouettes facing each other, a handful on each side. Like a gangsters face-off. The viewing angle I'm not sure about, but I'd make it as hollywoodesque as possible, if you know what I mean :) Oh and no matter what you do, keep the hand with the bullets! I was thinking the same thing - look up Film Noir and use the high-contrast shots for the alley and silhouttes, keep the whole picture as monochromatic as possible but keep a very very red color as blood on the ground beside a body(which the silhouttes are walking away from...) - something along the first picture on the right in that wiki article.
  5. Piktars

    I am a bit confused. When do you americans go to college? Is it when you're 18 or 16?
  6. User Created skins & 2 new screenshots

    Quote:Original post by coderx75 I could think of other things from Borat that this could degrade into... and the bump mapping would even provide the wrinkles... woohuhuhuhuh o_O Haha, exactly! [grin]
  7. One for the road...

    Hmm, are those sketches of Halo guns? [smile] (They look nice, by the way)
  8. Gradumated!!!

    Congrats with the graduation! I've still got some weeks left, so I envy you [smile]
  9. I'm Here Again

    Those fighter planes and the abandoned parts with the desert in the background looks like the podrace in Star Wars: Episode 1 [grin]
  10. Announcing: Project Skirmish

    Damn, thats NICE! Can't wait for it [smile]. Good luck!
  11. Learning a new [human] language

    Not German. German is fine, but very few people(relatively) speak it. I would go for either French or Spanish. Because French, Spanish and Italian are in some cases mutually intelligible, which gives you an advantage and a stepping stone for further learning. But being the patriot that I am, I would say you should go for Norwegian............[grin]!
  12. Membrane Massare v2.0 Final Release

    I forgot to say this, but when you have installed the game, you should be asked if you'd like to start the game right away.
  13. Drawing'd

    I don't know if he's supposed to die in the game, but if the player isn't emotionally attached to Falken, you should try to make him more General like i.e make is eyebrows more curved(downwards) so that he looks like he's got authority over the player/the ones he's talking to. But if he's going to converse with Zhukov/the Bad guy you should try to keep the contrast between them so that the player symphatizes with Falken, too much General like face and that may not be possible. But heck, you're and artist so you know this already! [smile] Good work as always! EDIT: On my monitor his skin looks a little too perfect, maybe make scratches or some marks from grenade splints for example.
  14. More illegal business stuff...

    Aw, looking awesome, but how come all games here on gamedev sounds, looks and ARE better than the commercial games already out there? [grin] I miss a beatbox though, I bet the gangstah's would like some music to listen to when they're planning their next move.
  15. Membrane Massare v2.0 Final Release

    Wow, I am astonished. I think I've never seen such polish in any game not even the commercial ones, except for Oblivion, and that says alot! The good! -Fast paced -Nice sound effects -Pick-up gameplay, no waiting time or anything -Nice unlock system and graphics. -Cool weapons -Very polished Some areas of improvement -The Machine gun seems to be a little overpowered, NERF it [smile] Not really much else in the improvement sector, overall a very impressive, nice, astonishing, unbelievably good and FUN game! Congratulations! [smile]