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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Fenryl

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  1. Quote:Original post by Zahlman Try here for Python. I think that A Byte of Python is a better book to start with (and it's also free).
  2. This may be helpfull: http://otothecleaner.free.fr/tutorials/LevelDesign1/level2/level1-2.html http://www.voraxgames.com/community/blogs/dut/archive/2006/02/04/124.aspx And indeed, texturing a level is like texturing a model... Basically a level is a "collection" of models.
  3. Nothing special here, this was done for a speed modelling challenge on game-artist.net. It took me about 40 minutes:
  4. Quote:Original post by Captain P I think that how much it should be in that other language at the end should be determined by playtesting with various people. Yep, thats what I think too :-) + learning curves like Captain P already suggested is also a good idea.
  5. I really like the idea, it gives more educational value to a game. After you played the game you can say "hmm, I had a good time playing that game and I learned japanese..." - and thats a good thing, not only for the game industry... But like algumacoisaqualquer said: I don't think its a very good idea to have the whole game in japanese at the end, that would be too hard... - Fenryl
  6. Hi mmoWoWmkr, like smr said, its a good idea to take a look at the drawing workshop. But if you want a free drawing guide, then I can recommend you this: http://barthost.net/tjnr/angel/AndrewLoomis_funwithpencil.pdf (direct download) It's is a free book written by Andrew Loomis, it's aimed to beginners. It will teach you the most basic stuff to a little more advanced stuff. Also take a look at the Drawing Resources thread, maybe you find something useful... - Fenryal
  7. Can you please tell us what software you use? [smile]
  8. Quote:Original post by Juggie - Where is the direct download to 2D GIMP? Can't find it on www.gimp.org cauz of the many links on the site. Maybe you should click on "Downloads"... [smile] A direct link for the Windows installer: http://prdownloads.sourceforge.net/gimp-win/gimp-2.2.13-i586-setup-1.zip?use_mirror=ovh
  9. Gimp isn't that bad... Its the only good opensource photoshop alternative I know. It has all the options you need to create something nice.
  10. They have made a whole new physics engine for it, and they are planning to make an Ogre3D plugin
  11. It is already included in your copy of Blender
  12. Quote:Original post by Splinter of Chaos Few pointers. 1) c++ is considered by some, not good for beginers. But I don't know it yet so don't take my word for it. 2) USE MULTIPLE TUTORIALS! ( http://www.programmingebooks.tk/ ) programmingebooks.tk doesn't seems to work, you can try techbooksforfree.com Good Luck!
  13. Quote:Original post by destron hey guys... i really appreciate all the links and stuff you've given me but i was trying to focus this section on design, rather than "cut-and-paste" tutorials. i'm gonna post the gnomon workshop link up there and maybe some of the other ones, but i'm afraid i'm gonna leave out most of the tutorial links. Oh, sorry [oh] These articles give more information about the 'design' of level design (hope this is a little bit more helpfull then my last post [smile]) www.gamasutra.com/resource_guide/20010716/index.shtml www.gamasutra.com/features/20030603/licht_01.shtml www.gamedesign.be/Hourences/articles.htm EDIT: The website has changed. New site: http://help.hourences.com/ You can find the old tutorials on this site: http://phalanx.planetunreal.gamespy.com/tutorials.htm /EDIT www.gamedesign.net -Fenryl [Edited by - Fenryl on November 19, 2006 5:32:14 AM]
  14. Quote:Original post by destron Thanks for telling me about that typo Shankar *fixes typo* sometime i'll dig up some more stuff to post up here... Oh, you want more stuff? Here you go [smile] ------------------------------------------------------------------- Tutorials --------- Gnomon Online -- http://www.gnomononline.com/information.php A web based service launched by the Gnomon School of visual effects. Gnomon Online offers video tutorials for Maya. Head modeling tutorial -- http://www.thehobbitguy.com/tutorials/polymodeling/index.html 3D Studio Max tutorials ------------------------ http://maxrovat.sns.hu/subdiv/ http://www.3dmaxer.dk/tutorial.asp?ak=777&type=max http://www.tutorialoutpost.com/3d-studio-max-modeling/ http://www.3d-resources.com/ http://www4.discreet.com/3dsmax/3dsmax.php?id=399 http://www.huntfor.com/3d/tutorials.htm http://www.web3dservice.com/3d_tutorials.html http://www.3dlinks.com/Links.cfm?categoryid=13&subcategoryid=105&subsubcategoryid=44 http://www.the3dstudio.com/default.aspx Blender 3D ---------- www.blender3d.com http://www.be3d.org/ The most updated tutorial list -- http://www.elysiun.com/forum/viewtopic.php?t=4624 Tutorial on armatures -- http://mmaigrot.free.fr/didac-blender/ikas/ikas-eng/ik-intro.php Tutorials on BlenderWars -- http://www.blenderwars.com/tut.php?module=index Tutorial on texturing -- http://www.geocities.com/woodsmith102000/Tutorials1.html? and part 2 of the above tutorial -- http://www.geocities.com/woodsmith102000/Tutorial2.html? The good places to learn about RVks: -- http://download.blender.org/documentation/html/x4939.html -- http://membres.lycos.fr/bobois/Tuts/VertexKeys/rvk1.htm -- http://membres.lycos.fr/bobois/Tuts/VertexKeys/rvk3_2.htm A big list of Blender tutorials -- http://membres.lycos.fr/bobois/Liens_Links/big_list.html A tutorial on making clothes in Blender -- http://www.free-webspace.biz/sonix/BlenderTutes/QuickClothTute.html A basic tutorial -- http://www.fanfilmengine.com/Blender0001.html Video Tutorials ---------------- http://www.bl3nder.com/tutorials/ http://www.letwory.net/tutes/edgefaceloops.htm UV -- http://www.ibiblio.org/bvidtute/mytut/uvtut.avi SubSurf -- http://www.ibiblio.org/bvidtute/mytut/subdiv.avi Duplivert -- http://www.ibiblio.org/bvidtute/mytut/duplivert.avi Small examples -- www.weirdhat.com for sfx with blender Modeling a stargate -- http://www.fanfilmengine.com/Blender0003.mov Atutorial for beginners -- http://www.fanfilmengine.com/Blender0004.mov on widgets Character Modeling ------------------ Character Process -- http://www.poopinmymouth.com/process/character_tutorial/character_process.htm A full procces character -- modeling tutorial ------------------------------------------------------------------- Hope this is helpfull... -Fenryl [Edited by - Fenryl on August 30, 2006 5:39:33 AM]
  15. You can try to use another exporter, like this one