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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About namingway

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  1. Suppression is a 2D side-scrolling horror game wherein you take the role of a police officer who has recently moved to a new town. Whilst checking out an apartment in which to live he stumbles into the beginnings of an epidemic, one that is turning the residents into shambling, vicious creatures. After becoming infected himself, the officer resolves to help as many survivors who are under siege in the apartment building as possible before he succumbs completely to the disease. It is here that the game really begins, as the story branches out into many different endings that you can achieve based upon your actions.   We have launched a crowd funding campaign on indiegogo, you can check it out here     The game is about 60% complete with the main focus now on making all of the NPC 'quests' the funding is mainly to help us work on it more and complete it faster.   For more information check out our indiedb page here
  2. Thanks for the information, you are right about the programming side. Our biggest fear/concern was always licensing songs/film clips. We have planned for it not to be possible if it's too expensive. Do you know much about using game/ tv character names in a quiz type game?
  3. When securing the rights I assume you needed to contact the publisher? Are you able to say how much it was per song or per publisher in order to get the rights? Did you just contact them to discuss permission/prices?
  4. I've been looking into quiz type games lately and have been wondering what sort of licensing is needed for using sound/video clips or game screenshots, world landmark photos etc in such a game. Is there a legal minimum amount of a song or video clip you can show/play before you need to get a license? Are you able to show screenshots from a game without having permission from the developer or publisher?
  5. Just updated the download link to include a demo version of the map editor. Maps created with it can be loaded and played with the Mage Quest demo. I also added a video link.
  6. Haven't been on these forums in a while. Have had a bit of time off work lately so started on a Game maker game with some friends. The game is about 60% complete and all the music/ graphics have been made by us. We finally got a demo that we feel is polished enough to release and would love to get any feedback from the community. Mage quest is a 2d platformer in which you collect magic and items to get through various levels with different objectives such as freeing prisoners, surviving waves of enemies and even defending eskimo homes. Features in the demo - Up to 4 players on a split screen - 8 missions - 1 boss fight - 1 top down dragon mission - character and spell level up You can download the updated demo and map editor here [url="http://www.blacklancestudio.com/downloads/Mage%20Quest%20Demo%20V1.4.rar"]http://www.blacklanc...t Demo V1.4.rar[/url] Website: [url="http://www.blacklancestudio.com/index.php?page=mage"]http://www.blacklanc...x.php?page=mage[/url] Controls: Player 1 WASD: Movement SPACE: Fire spell Player 2 Arrows:Movement ENTER: Fire spell Player 3 Gamepad 1 Player 4 Gamepad 2 Gameplay Video [url="http://www.youtube.com/watch?v=yZL6O9M7KUM"]http://www.youtube.com/watch?v=yZL6O9M7KUM[/url] Screenshots [img]http://www.blacklancestudio.com/images/mage/testplay2/tplays6.png[/img] [img]http://www.blacklancestudio.com/images/mage/testplay1/tplays11.png[/img] [img]http://www.blacklancestudio.com/images/mage/testplay3/tplays6.png[/img] I'm currently working on a map and campaign editor to distribute with it. Let us know what you think!
  7. I'm currently building a tile map on android just as practice for getting used to the platform. I've notice a lot of games use the landscape view, how can I go about coding my game so that it is always in landscape view? Edit: Through more searching I found this did the trick. setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); Is that the best way to do it? [Edited by - namingway on October 29, 2010 1:18:02 AM]
  8. Tanks for the reply. I'm only looking to target the Android at the moment. I've updated my first post with a few other questions I forgot about.
  9. I'm looking at making games for the android and wanted to ask a few questions. Firstly is it difficulty making a cross compatible app for different screen sizes and those that have buttons/single touch/multi touch screens? I've noticed some games draw a mini controller with interactive buttons on the touch screens. Is it hard to detect whether the phone has buttons to use or only a touch screen? Is it possible to save a file (e.g. saving the game) and load it from another app? Is there a way of doing something like downloading game patches or DLC through the app? [Edited by - namingway on October 15, 2010 12:39:25 AM]
  10. It would appear you are correct, I ran a simple application test and it worked. Cheers for the help.
  11. I've got a program ready that I want others to test, so I used the publishing wizard in VS2008 and after I run the setup.exe it creates the program just crashes, doesn't even load the first form. I want it to be available offline and I've set it to only use .net 2.0 Any ideas as to why this isn't working properly?
  12. By mini game maker I refer to things like the card game in FF8/9 or the hacking in Bioshock. The only way I can think of doing it at the moment would have 1 or 2 set games that the user can just customise.
  13. I've spent most of the year working on my create a quest project which is an action/rpg maker. Lately I've thinking about implementing a mini game maker that would by either a card game or some sort of puzzle game. Do you think it's appropriate to include a mini game maker? What are some mini games that would be good to include with a main editor?
  14. I'm currently working on an action/rpg game creator which I hop to have finished by the end of the year. If you want to pm me you could tell me some of the features you're after and I can tell you if they will included or not.
  15. I really hope I can still get it off Steam, I don't want to have to wait till it gets changed enough to become MA15+. Now it some how just reminds me of that bloody internet filter they are also trying to bring in, they'll probably block steam :(