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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Razorguts

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  1. Just an update - I didn't get the bike. Also, it wasn't the Yamaha we thought. It was a modified Harley Fatboy. (Who woulda thunk it?)
  2. Quote:Original post by Natrone19 To let everyone know the site has been fixed. Turned out there was a person who hacked into his data tranfer program and planted a virus Glad to hear he got the problem sorted out. :)
  3. Apparently, there is time before the auction starts to walk around and check everything out, sort of get a feel for the items you want to bid on. As I said in my OP, I'm not as knowledgable as I'd like to be about bikes. But I'm curious what I can look for on this bike, as far as a "once-over" for functionality. I'll check mileage, of course. But crank 'er up, check for smoke? Leaks? Listen to the idle? Thanks in advance,
  4. Quote:Original post by Strider_Hiryu Looks like an old honda bike. You just want a bike for riding, or you lookin' for something fast? Just for riding, and something not too large. It indeed looks like either a drag star or road star. But you're right - the bike has been heavily modified, and it's difficult to tell. These drug seizure auction bikes typically go for about 2-3k, which, based on my research, is an excellent deal. I just fear the guy they repo'd it from will see me out riding around town and come after me :)
  5. I'm not too knowledgable about motorcycles, but I've the chance to pick this bike up for very cheap (at a drug seizure auction this coming weekend). LINK to Picture Can anyone help me identify the motorcycle? Much thanks in advance, and regards,
  6. Quote:Original post by Razorguts ...roast ymy own [coffee]...It's a much better cup of coffee (fresh!) Quote:Original post by Extrarius Maybe so, but it's also WAY more expensive once you factor in the time it takes to prepare. It's also much more convenient to just pick up something at the grocery store {when already there getting other items, of course} It is absolutely more economical to roast your own. Furthermore, the time to prepare is fairly negligible. Consider the following: I buy ~25lbs of raw coffee beans @ ~$4.50/lb, then pay ~$1/lb on shipping. This amount of coffee lasts ~1year, providing me several cups of coffee almost daily. So my annual "coffee budget" is ~$135. Assuming I make 3 cups/day the size of a Starbucks "grande", this comes to 12 cents per cup. (Didn't someone say a grande is just under $2 at Starbucks?) Go to a grocery store, you'll pay closer to $6-8/lb + tax for low quality coffee. Or, if you're the starbucks type, more like $8-10/lb + tax. This is for roasted coffee, which is likely over a week old. By the time the purchaser rations it out and makes coffee from it, it's several weeks old. So buying roasted coffee at Starbucks brings my coffee budget to ~$273 (assuming 9.25% sales tax in TN, where I live). I won't even consider what the annual coffee budget is for folks who buy coffee daily on a per-cup basis at Starbucks. Suffice it to say, this would be the most expensive of all 3 scenarios. Regarding the convenience factor: roasting coffee is as easy as pouring some beans into a roaster, turning a dial, then coming back to get it when it's done (the same applies for grinding coffee). If you're the cheap type, you can use a popcorn hot-air popper (works the same). If you're hardcore, you'll use a paint-drying gun and agitate the coffee yourself throughout the roasting process. So roasting my own saves me 3-figures and provides a much fresher cup of coffee. I'm certainly not lambasting anyone who goes to starbucks or buys cheap shit at a grocery store. My purpose is singularly to demonstrate that a superior cup of coffee can be had for those who want it, and on a significantly more enonomical basis. Regards,
  7. Taking a point from THIS thread about what one drinks when they go to Starbucks: Am I the only one that prefers to roast my own? Buy raw beans, roast them, grind it up and serve it fresh... It's a much better cup of coffee (fresh!), I have complete control over the flavor (roast time), and it's much more economical. Oh, and cream and sugar? Forget it... One thing is for sure. Once you try some home-grown coffee, you'll never want to go back to paying $3 for a cup of mediocre coffee at starbucks.
  8. Warning: when I visited the aforementioned website I found the hacktool.ie.exploit virus. I truly hope this isn't intentional. If not, then someone else may have hijacked that domain.
  9. Yes, I prefer the question "Of the X hours you spend on a computer each day, how many are productive?" I worked as an ergonomics engineer where there was actually software to determine this.
  10. Quote:Original post by AnonymousPosterChild Who the fuck plays soccer on the beach? Judging from the box art, a pseudo-anime chick wearing a visor, a Henry Rollins-necked gent, and 2 chicks in bikinis. But there may be more...
  11. Quote:Original post by MindWipe It is OBVIOUSLY irony. /MindWipe I don't know how obvious it is, as Run_The_Shadows maintains a heck of a poker face! :)
  12. Totally useless post here (hey, that's what our GDNet "lounge" is for, right?) Just an observation I made while surfing for some games at gogamer. The box art similarity is uncanny:
  13. Quote:Original post by eedok EDIT: this one is even better I particularly like the "how the project was documented" picture. :)
  14. Quote:Original post by cbenoi1 Clicky -cb Good link, CB. I hadn't yet read that thread. Much thanks, and regards,
  15. I gotta say, I though this was going to be a serious contribution to logical problem solving... and then I got a good laugh from it. :) Thanks OP