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About miminawewe

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  1. miminawewe

    Decals + Some new city artwork

    Like the "Dusk To Dawn" title on the building. Reminds me of the movie "From Dusk Till Dawn".[smile]
  2. miminawewe


    Since I've released the demo of my game I've been spending most of this week thinking of how to market it. My selling strategy is to use paypal to do the sales directly from my website. I'll probably sell the game for $9.95. Marketing ideas and suggestions are most welcome.
  3. I guess I should get down to business and stop talking about being a new GDNet+ member, here we go... I uploaded a demo of my game to my website www.gwimgrafxstudios.com yesterday, and just after uploading I discovered a bug. If you downloaded the game you probably saw the bug which brings out the message, "Sqrt: DOMAIN ERROR", we all know what this means. To cut the story short I discovered the problem was a code change I had done, so I've made the correction and I'm uploading the demo again. I'm about to start putting together the 10 levels that will make the game. I already have the models done. I wish I had more models of ancient castles and temples to explore but I currently don't have the budget to get a 3D modeller to model for me. If you are a 3D modeller/artist and you are interested please contact me. We can agree on a percentage of the game sales. Thats all Folks![cool]
  4. miminawewe

    I welcome myself

    Hi, there. I hereby welcome myself to the world of journals. I'm a newly signed up GDNet+ member. I'm looking forward to telling you more about the game I'm developing and hearing your comments and criticisms. [cool]
  5. miminawewe

    Finally, an update!

    Hey Dan, nice stuff. I've started work on my game. I'm building the collision test and response part. The character will be able to hang from edges, and most of the movements similar to Tomb Raider. I had a questionmto ask. What is your game's frame rate? My frame rate is about 2500 polys per frame at 20 frames per second. I'm using the Opengl fixed function (Opengl 1.2). I'm targetting the lower end gamers that don't have graphics cards. Is this frame rate normal, from your experience. I've tried alot of optimisations including display lists, vertex array and this is as high as it gets. (P.C. specs: 1.7GHz Celeron, 512MB memory). Thanx.
  6. miminawewe

    Dynamic lights

    I don't know exactly how you are doing your lighting but I have some comments. I bet you've played GTA-Vice City. I noticed that the main x-racter's lighting isn't complicated.It seems that they have put a stationary light at an angle and this seems to give the illusion that the x-racter is lit by the environment when he turns. In my game I'm planning to actually make the street lights and other lights in the environment actually illuminate the x-racter i.e I won't use an illusion to show the effect. Are you doing the same? However since my game is targeting the lowest end of graphics cards I'll have to do plenty of optimisations. I'm really interested in sharing with you about lighting. I did A LOT of thinking on it.
  7. miminawewe

    Drive-by shootings

    I think your game will be cooler than GTA. It's also one of the few I will consider buying. You are really skilled! Let me hold my comments till I play the game, then I can pour my heart out. Keep UP!
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