teccubus

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About teccubus

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  1. Tile Collision Detection

    This article may be helpful: http://www.gamedev.net/page/resources/_/technical/game-programming/the-guide-to-implementing-2d-platformers-r2936
  2. OpenGL Good books for OpenGL

    [quote name='Aks9' timestamp='1356700288' post='5015056'] The specification is not a book, and should not be recommended for learning OpenGL! [/quote] O, rly? I learned OpenGL 4.3 entirely from specification.
  3. OpenGL Good books for OpenGL

    The only book you need is GL 4.3 specification, http://www.opengl.org/registry/doc/glspec43.core.20120806.pdf from http://www.opengl.org/registry/
  4. a few questions

    Darego: you just CAN'T make a MMOsomething. Writing coherent, stable, secure and efficient server for 1000+ players is very hard and expensive.
  5. C#,C++ Some insight (Not about performance)

    I think it is entirely project-dependent. When you are evaluating project design issues, you have to make some choices - for example, what 3rd party components you will be reusing. If existing C# libraries satisfy your needs, then you should choose C#, because it's obviously easier to develop with this language. If there are no C# libraries you can reuse, you should choose C++ in that project. And, personally, I think that if C# is so great, then good libraries will show up sooner or later. But perhaps it is not that great...
  6. Using multiple header and .cpp files

    [code] /* header.h */ #ifndef _HEADER_H_INCLUDED_ #define _HEADER_H_INCLUDED_ /* code goes here */ #endif [/code]
  7. Question about use of JNI

    [quote name='Millionaire' timestamp='1355654760' post='5011221'] I was just wondering why would this user want to use a math engine written in C [/quote]Probably because doing low level math is faster in C than in Java.
  8. Game from Scratch ? C++

    Here you go: https://github.com/TTimo/doom3.gpl It's far better than tic-tac-toe.
  9. How hard is it to make a game if… ?

    [quote name='Revs' timestamp='1355578436' post='5010937'] But I already have other things to which I dedicate my devotion, where I do everything myself from scratch. So there's no time left for me to spend some more devotion on another thing ;) [/quote]And that's why you should forget about making games.
  10. Why does clean and recompile remove crashes?

    @ultramailman: This issue happens and I don't understand why. Object files should be recompiled whenever any of the dependencies is changed. So, why the are not?
  11. How hard is it to make a game if… ?

    Revs: no offence taken. Game development needs *real* devotion, especially if you want to do it alone. But your attitude is just opposite.
  12. How hard is it to make a game if… ?

    With your knowledge and attitude, it is infinitely hard.
  13. Does it get easier to remember everything DirectX?

    If you can't remember method names, use IDE with autocompletion.
  14. [quote name='juur' timestamp='1355487196' post='5010574'] http://fortune3.to/game/ (NB: It requires Java to be installed) [/quote] People don't like java applets nowadays.
  15. Beginner game projects list ?

    Just read this: http://www.gamedev.net/page/resources/_/technical/game-programming/the-guide-to-implementing-2d-platformers-r2936 and start to code.