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teccubus

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  1. This article may be helpful: http://www.gamedev.net/page/resources/_/technical/game-programming/the-guide-to-implementing-2d-platformers-r2936
  2. OpenGL

    [quote name='Aks9' timestamp='1356700288' post='5015056'] The specification is not a book, and should not be recommended for learning OpenGL! [/quote] O, rly? I learned OpenGL 4.3 entirely from specification.
  3. OpenGL

    The only book you need is GL 4.3 specification, http://www.opengl.org/registry/doc/glspec43.core.20120806.pdf from http://www.opengl.org/registry/
  4. Darego: you just CAN'T make a MMOsomething. Writing coherent, stable, secure and efficient server for 1000+ players is very hard and expensive.
  5. I think it is entirely project-dependent. When you are evaluating project design issues, you have to make some choices - for example, what 3rd party components you will be reusing. If existing C# libraries satisfy your needs, then you should choose C#, because it's obviously easier to develop with this language. If there are no C# libraries you can reuse, you should choose C++ in that project. And, personally, I think that if C# is so great, then good libraries will show up sooner or later. But perhaps it is not that great...
  6. [code] /* header.h */ #ifndef _HEADER_H_INCLUDED_ #define _HEADER_H_INCLUDED_ /* code goes here */ #endif [/code]
  7. [quote name='Millionaire' timestamp='1355654760' post='5011221'] I was just wondering why would this user want to use a math engine written in C [/quote]Probably because doing low level math is faster in C than in Java.
  8. Here you go: https://github.com/TTimo/doom3.gpl It's far better than tic-tac-toe.
  9. [quote name='Revs' timestamp='1355578436' post='5010937'] But I already have other things to which I dedicate my devotion, where I do everything myself from scratch. So there's no time left for me to spend some more devotion on another thing ;) [/quote]And that's why you should forget about making games.
  10. @ultramailman: This issue happens and I don't understand why. Object files should be recompiled whenever any of the dependencies is changed. So, why the are not?
  11. Revs: no offence taken. Game development needs *real* devotion, especially if you want to do it alone. But your attitude is just opposite.
  12. With your knowledge and attitude, it is infinitely hard.
  13. If you can't remember method names, use IDE with autocompletion.
  14. [quote name='juur' timestamp='1355487196' post='5010574'] http://fortune3.to/game/ (NB: It requires Java to be installed) [/quote] People don't like java applets nowadays.
  15. Just read this: http://www.gamedev.net/page/resources/_/technical/game-programming/the-guide-to-implementing-2d-platformers-r2936 and start to code.