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m3rcyful ag3nt

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About m3rcyful ag3nt

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  1. m3rcyful ag3nt

    Event manager

    I'll check that out. Thanks for the hints :)
  2. m3rcyful ag3nt

    Event manager

    Hi Does anyone know a good resource where I can investigate about event managers in games? As my project is getting bigger, I need to have a common interface for all the subsystems. Thanks
  3. m3rcyful ag3nt

    Problems with DirectX Viewer

    I reintalled the Dec sdk and it still didn't work. I went back to the October release and now works fine. This might be a bug but it doesn't seem to be affecting everyone, either way, I sent a file report to MS.
  4. m3rcyful ag3nt

    Problems with DirectX Viewer

    I did a search on my system and could not find the d3d9x_32.dll which is odd as it should have been installed with the sdk. I'll unintall it and install it again.
  5. m3rcyful ag3nt

    Problems with DirectX Viewer

    Hey :) I tried many .x files, including the sdk's sample files and book examples. I also uninstalled the previous version before installing the December release.
  6. Hi there I have installed the December release of the sdk and I'm having problems with the DX viewer everytime I try to open a .x file. I have the error saying that DirectX viewer has encountered a problem and needs to close... Has anyone had the same problem? Thanks :)
  7. m3rcyful ag3nt

    how to converte a scene to a .x file?

    Hi there How do you guys convert an XSI scene, like a simple textured cube to a .x file along with the mesh texture information? I tried to export it as a DirectX Export but with no results. Do I need any kind of plugin? Thanks for the help.
  8. m3rcyful ag3nt

    Programming at school

    If you have a usb drive, try to install dev-c++ in it. It might work.
  9. Quote:Original post by kuro_kuma22 Quote:Original post by m3rcyful ag3nt Quote:Original post by DrEvil I think the point Leo_E_49 was trying to make, was that very rarely does someone get hired right off as a game designer. Usually these roles are filled by people that have worked in other areas of game development and demonstrated good design abilities along the way. This is a good thing IMO, because a designer should know enough about the overall process to know what sort of technical or artistic implications that certain design decisions result in. Right on. im 15 so a lot of this confuses me can we get a little less technical please im sorry for the inconvienece It means that in the future, as a game designer, you must also be aware of the technical limitions of your system. If you have knowledge of programming, 3D modelling and animation, for example, you will know what´s achiaveble and you be able to transmit your ideas more clearly to the programmers and artists.
  10. Quote:Original post by DrEvil I think the point Leo_E_49 was trying to make, was that very rarely does someone get hired right off as a game designer. Usually these roles are filled by people that have worked in other areas of game development and demonstrated good design abilities along the way. This is a good thing IMO, because a designer should know enough about the overall process to know what sort of technical or artistic implications that certain design decisions result in. Right on.
  11. First of all I recommend you to read the books "Homo ludens" by Huizinga and "Man, Play, Games" by Callois. These books gives you an insight to the theory of play, essencial to a game designer. The game designer has to define the rules, setting, actions etc. that will result in outcome to the player and create meaningful play. Also, take a look at the books "game design Workshop" (Fullerton et al) and "Rules of Play" (Salem and Zimmerman). Those are not reviewed here at gamedev and I haven´t finished them yet, but I find them very good so far. Good luck.
  12. m3rcyful ag3nt

    Still one of the best?

    Thanks a lot for the help guys. I think I´ll give it a try and see where it leads.
  13. m3rcyful ag3nt

    Still one of the best?

    I will definetily have Frank Luna´s book, but not for now. Like you said Rob, it doesn´t cover 2d very much and therefore I don´t think that one is the best for someone who wants to make his first 2d game.
  14. m3rcyful ag3nt

    Still one of the best?

    I want to start my first 2d game and acording to reviews of this book here on Gamedev, I thought this book might be a good start.
  15. m3rcyful ag3nt

    very newbie question

    Check this site: http://www.cprogramming.com/ Good luck.
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