Hello. Long time no see..
Anybody knows is it possible to use shaders without actually using modern GL rendering context?I mean use some shader code with for example: OpenGL 2.0 ?Confusing but i have seen some old "legit" OpenGL code with some shader stuff in it.Or its not possible because of "context" ? I mean older context can't deal with modern stuff and modern code can't affect the old 1.1 commands?
Lets say my app is using 1.1 API only and i want to add shader lighting into it. Not possible?
I have a 1.1 app and would like to add some shader lighting to it. if its not possible then i should rewrite my whole program using modern OPENGL?
Its a 3D map editor