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About JBourrie

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  1. I recently shipped Smash and Dash using the Soomla libraries for MTX purchases, and highly recommend it.  Took less than a day to integrate, handles your currencies and shop items in an elegant way, and is cross-platform in case you ever do an iOS port of your game.
  2. JBourrie

    Stopping the "Too many projects" syndrome

    I differentiate "projects" from "prototypes": I will build any number of prototypes, but each one is in a very specific timebox (usually 5-15 hours of work total).  Once I have a prototype that screams "this needs to be finished", it's much easier for me to focus on that as my "one project" until it's ready - then, back to prototyping mode!   My recent project Smash and Dash was initially built as a 3-hour prototype.  It turned out really fun, so I decided to build it but I strictly timeboxed it as an 80-hour project, which let me finish and release it in the same month!  Doesn't mean the game is "as finished as it will ever be" - just that it's finished enough to release version 1.0, and I can continue with it as I see fit.   So for me, very strict timeboxing coupled with a "lots of prototypes lead to one project" mentality helps me keep Too Many Projects Syndrome at bay.
  3. Update: It's now available on the iTunes App Store!
  4. Thanks!   Built in Unity, using Soomla for microtransactions, RevMob for advertising, and the Google Play Services API for Achievements and Leaderboards.  I definitely recommend Soomla (makes microtransactions super-easy) and Google Play Services + Unity allowed me to add Google+ support, 22 Achievements & 2 leaderboards in about 10 hours of work.   Jury is still out on RevMob, I'll need more users before I can make a judgement on them.
  5. Hey guys, it's been a long time!  I was very active in these forums about 8 years ago when working on my last indie game Rumble Box - since then, I've been working for "the man" and kind of fell out of indie work...   Well - now it's time to give it another try!     I just launched my new game Smash and Dash for Android and it's up on Google Play.  It was a sort of "personal game jam" project built in 81 hours, and now it's starting to pick up some steam.  Check out the trailer below, and if you like what you see please give it a download, a rating & a Like on Facebook.   Thanks everyone, and I look forward to seeing you on the leaderboards!   Joe Bourrie Syncoplay Games   -----------------------------------------------------------------       Trailer   Google Play Store https://play.google.com/store/apps/details?id=com.Syncoplay.SmashAndDash   iTunes App Store https://itunes.apple.com/us/app/id859234769?mt=8   Facebook Page https://www.facebook.com/smashanddashgame
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