Jump to content
  • Advertisement

frogtag

Member
  • Content Count

    172
  • Joined

  • Last visited

Community Reputation

121 Neutral

About frogtag

  • Rank
    Member
  1. frogtag

    glBindVertexArray structure/protocol

    That answered my question perfectly, Was just looking further into learning the tutorials rather than just cut+paste. Thank you for your reply 
  2. Sorry that this is a basic question, but i've recently come back to programming opengl only to find 2.0 is now obsolete.   I understand that when setting up a VAO, you use this command   glBindVertexArray(array[0])   and the subsequent code is bound to it. but the tutorial i'm following just sets up the next VAO as follows   glBindVertexArray(array[1])   is this how VAOs work? you just use a glBindVertexArray command and what ever follows is bound to it? doesn't this mean the last used VBA is always open? can it (should it) be closed after setting it?   Cheers for any reply
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!