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programwizard

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  1. ...you try to start arguments with people in your high school programming class that Java is inferior to C++ for "real work".
  2. Quote:Original post by TheUnbeliever Loop unrolling, Duff's device. Dang, beat me to it [sad] whilst. sad 'programwizard' do. put_off_work_and_complain''' end.
  3. Definitely look at Boost.Python. You might also want to check out the Python/C chapter in the Python Manuals.
  4. From MSDN: Quote:The identifier is converted to a smaller type, resulting in loss of information. So, it seems to me as though there isn't a way to get rid of it.
  5. Quote:Original post by Oluseyi Games are too long. When you were a kid, the length didn't bother you because you had nothing better to do with your time. I remember a lot of games I played as a kid had some atrocious segments - Bionic Commando's pole-swinging leaps to mind. When I was 10 or 11, it was a challenge. At 26, it's a chore. I think that game design suffers from the need to draw out the game to meet an expected number of hours of play, because of how expensive games have become to produce. The solution is not as simple as "make shorter games"; the 40-hour mark appears to be the current break-even point for all the factors influencing cost. Perhaps the compromise would be for game designers to include a secret skip-the-boring-parts flag/option for those of us who just want the key moments. [smile] I'm of the opposite opinion: games today are too short. I've never had to spend 40 hours on a game to beat it; Twilight Princess was the longest I've ever played (with a play clock anyway [grin]) at 33 hours. I would greatly enjoy it if there was a game that both lasted 40 hours, and wasn't complete filler. I think I like long games better because it allows for more depth; shorter games tend to be a mixture of different play concepts, none of which are fully fleshed out. For example, I hate it when there are special powers that you only have to use once throughout the course of the game. I would perfer everything to be integrated into the game play equally. 45-50 hours would probably be where I would stop enjoying it.
  6. I'll probably be entering, assuming my exams don't take up too much time. Hopefully, the Mystery Aspect is a little more exciting than just "Europe" [grin]
  7. Most C++ tutorials online are pretty terrible (as evidenced by the linked Sams book above), so I'd recommend picking up Accelerated C++. It moves a little quickly, so you might want to supplement it with The Correct C++ Tutorial already linked to.
  8. I'd try Smalltalk. It's similar to Prolog and Lisp in the way that it expands your way of thinking about programming. It's different, but well worth learning.
  9. Recently, I was doing some reading on the Sapir-Whorf Hypothesis. Correct me if I'm wrong, but the way I understand it, it states that someone cannot think of a concept if the language they know has no word for it. For example, if someone only knew English, and English had no word for "chair", that person could not think about what a chair is. Now, I recall that when I was first learning C++, I would sometimes find an occasion where it would be useful to execute code that had been constructed at run-time and stored in a string. Since C++ was the only language I knew at the time and it had no way of doing this, I assumed it was "impossible". It wasn't until later I found out that languages like Lisp and Ruby have this capability. Remembering this got me to thinking: I was able to conceive something which my language had no way of representing. Doesn't this violate the Sapir-Whorf Hypothesis? Does this restriction only apply to natural languages? Or am I just horribly misguided on the whole subject?
  10. Python and PyGame are great for a 2D game. You don't need anything special for image creation. You can draw in something as simple as MS Paint, or something more complex like Paintshop Pro.
  11. All you need to do is have a variable that gets incremented whenever the user guesses too low (var += 1). When you exit the loop, check if it is over three. You can ask specific questions if you have trouble implementing this.
  12. I would be very much in favor of a forum like this. Often, I have a piece of code with questionable design that I would like to have critiqued. I know we don't get additions to the board often, but hey; we got the Hardware Forum [wink]
  13. Quote:Original post by biggjoee5790 The problem is, how do I know that I have Python completely learned? Python may appear simple on the surface, but it's actually quite complex; you could spend quite a bit of time before you master it. My advice would be to start learning C++ after you make a few simple games with PyGame. People recommend Python to beginners rather than C++ because Python lets you learn basic programming concepts with less trouble. After you've completed a few small projects, you should know enough to comfortably start learning C++.
  14. Basically, a class allows you to define a new data type. Here's a quick overview. You might want to buy a book on Object Oriented Programming as well.
  15. Quote:Original post by Xai I thought a derived class could internally do with protected members from its base, the same thing it can do with private members of itself? Is this not correct? It is. However, based on his question and code, I believe he has a setup like this: class A { protected: int i; }; class B : public A { }; class C : public A { public: void doSomething(B b) { b.i = 5; //Error here } }; Inherited protected members remain protected; as such, other classes can't access them, even if the two classes are part of the same inheritance hierarchy.