Jump to content
  • Advertisement

Foobar of Integers

Member
  • Content count

    267
  • Joined

  • Last visited

Community Reputation

253 Neutral

About Foobar of Integers

  • Rank
    Member
  1. Foobar of Integers

    More DaveWorld shots.

    Well, it's not completely defined by hand; you can edit it by hand but if you want there's actually a crude random terrain generator I threw in there. You press R and it goes through and gives each vertex a rand() value, and then runs the smoothing algorithm 20 times. As weird as it sounds, that actually produces some decent looking moderately hilly terrain.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!