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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About benstr

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  1. I had this error the other day and solved it by removing the D3DCOMPILE_SKIP_OPTIMIZATION flag from my call to D3DCompile2. I have no idea why it solved it but it did.
  2. I noticed you have spaces in your path (from the linker error). In your post-build event, did you forget to put "" around the path ("$(ProjectDir)Some\Path")?
  3. Or just use "Computer Management -> Disk Management" and right click the CD drive and "Change Drive Letter and Paths..."
  4. In newproject.js on line 176: remove the ',' and it should work. At least that file. - Benny
  5. Currently I'd have to say that my favorite is Malazan Book Of the Fallen (Gardens of the Moon, Deadhouse Gates, Memories of Ice, House of Chains, Midnight Tides and The Bonehunters) by Steven Erikson. Other than that: Robert Jordan, Tolkien, Katharine Kerr, Raymond E. Feist, George R. R. Martin, David Drake, Tad Williams plus much more. They're all good. - Benny -
  6. Living together with your girlfriend, having a job and having a band does put some limitations on the amount of time you get to spend on your hobby projects. But it's not really that bad. And to answer the OP take a short (or longer) break from the programming bit at home. When I feel the way you do (which I do now and then) I usually solve it by researching stuff in the industry that I find interesting. After a while that usually makes me hungry enough for programming to dive right back into it!
  7. Try this. There's a section about the C-API in there. And you can also check luabind out. - Benny -
  8. if(FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { // This is where your problem is. temp will be destroyed when exiting the // scope. So the string pointed to in the array is no longer valid. char temp[256]; strcpy(temp, FindFileData.cFileName); // You are not storing a copy of temp here but a pointer to your // temporary array that gets destroyed. directories.push_back((char*)temp); // store the name of the file in the vector } Try to use: vector<std::string> directories; instead of: vector<char*> directories; perhaps?
  9. A couple of pictures of me from my current non-gamedev project (takes up just about all my time at the moment so there's not too much gamedeving going on.) You can check it out at www.defueld.com if you wish.
  10. I need an ADD (Advanced Dungeons and Dragons, for the 0.1% of you that didn't know) revolution where the stupid level system is replaced with a skill system and the stupid armor system is changed so that armor absorbs damage instead of making your opponent miss you. The reason I want that is that I had a discussion with a friend at work and we decided we hate levels and that the reason every RPG uses them is Dungeons and Dragons. From there we discussed DD and decided that the armor system also is pretty crappy. So even if I haven't played in years I now feel there is a need for a revolution there! - Benny - EDIT: Yes, it would make me happy.
  11. I will eat at Burger King after work and then after that I will go to the studio and continue recording our new album. A perfect valentines day! I've always made a point of not doing anything special or giving away gifts to girls on Valentine's Day. If they don't like that, too bad for them. I show the girl I love I do so whenever I feel like it and not just because it is Feb. 14. - Benny -
  12. When I don't code (which I don't have time for now) I ... ... reherse with my band ... record our new album with my band ... hang out with my band ... read books ... am writing a song for a TV show ... do my finger exercises ... go swimming three days a week ... dye my hair Yeah. That's about it at the moment. I used to travel too but I don't have time for that anymore. - Benny -
  13. It came from when a priest received a sentence because he was preaching against homosexuals if I remember correctly. So the "God hates fags guy" then decided that all swedes are to blame. - Benny -