astralvoid

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About astralvoid

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  1. "..It's interesting that what has become common knowledge for graphics doesn't immediately occur to game programmers for the more general case!" While it is true, I believe you have to consider the purpose of a GPU versus a CPU. Programming on a GPU in parallel is thought of 'natively' because a GPU is a very specialized processor that only performs a limited set of specific functions on each 'bit' or pixel of data. Since each function is almost guaranteed to be independent, parallel programming on a GPU becomes much easier. In contrast, programming on a CPU is much more 'complex', meaning that it is not dedicated to a select set of functions. Since a CPU is far more 'generalized', the coder needs to explicitly establish thread locking / unlocking / scheduling of resources within the CPU. This inherently makes parallel programming on a CPU much more difficult.
  2. Car won't start halp!

    Easy test to see if it's the fuel pump: Buy a can of Starting fluid. Spray a SMALL amount of starting fluid into intake / breather. Try to start the car. If it's a fuel pump problem, the car will start immediately and run for a few seconds each time you spray the starting fluid. warning!: Be very conservative with the starting fluid, it can damage your engine!
  3. Audio Receivers

    I personally use an Onkyo Receiver that allows 3 Component inputs all out to a single Component output. It does not contain HDMI ports, but I am able to control my HD Receiver, Xbox360 and DVD player through a single Component cable to my HD TV. Based on a quick search, the Onkyo TX-SR674 should do what you're asking with 2 HDMI inputs + 3 Component and other mulitple inputs all combined into a single HDMI output to your HD set. good Luck!
  4. I think this ( http://www.kidsprogramminglanguage.com/ ) could be of great help for teaching a 6 week class. The language is very simple, yet can be used to teach the basic fundamentals of any language. Lots of example games and tutorials exist and best of all, it's free. Hope it helps!
  5. Which engine?

    http://www.truevision3d.com TrueVision3D has a very easy learning curve and is 'free' for non-commercial use. Interfaces with VB6.0, VB.NET, C#.NEt and others.. You should look into it with such a short timeframe. Both Ogre3D and Torque have a pretty extreme learning curve, regardless of your C++ knowledge.
  6. gift cards: what to buy with them?

    I used my gift Cards to purchase: OpenGL SuperBible Even though I generally use a DirectX wrapper library, this book has helped me tremendously with Lighting and Texturing concepts. I would recommend it. OpenGL SuperBible Third Edition ISBN: 0-672-32601-9
  7. Professional Games Made In C#?

    TrueVision3D is a very fast graphics engine that works great with VB6, VB.NET, C# and (as of Version 6.5) C++. I've been learning C# over the past couple months with this engine and it has helped tremendously! Free license is available for Ver 6.2 and very reasonable pricing for fully licensed version. http://www.truevision3d.com Try it today!!
  8. Posted My Code For Pong Here

    I tried it. First of all, it's a good beginning. Everyoine needs to start somewhere. Couple bugs I found. Occasionally, the ball would bounce inside of the right paddle. I did it by hitting the ball on the lower left corner of the right paddle. The ball bounced from the right side a couple times when the paddle was only close to it but should have missed. Neither side ever seemed to win; the score kept going up. Finally, there appears to be some sort of overflow in one of the variables since after 8 or 9 scores on each side, the paddle and balls stopped 'erasing' themselves and thus the screen was filled with red, blue and yellow lines. Regardless, im sure you'll discover what caused these problem easily enough and it's a great springboard to whatever you do next! :)