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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Gaiiden

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  1. there's more than one way that :P can be interpreted. I personally would have read that as mocking. Tone is hard to get across online, so I prompted you to clarify
  2. the article stated at the beginning C# analysis was a new feature, and then looked at C# code.   And it's not like I'm bumping off other articles to publish these ones.
  3.   Then you'll love the next one in the queue
  4. There were a lot of links missing I added from your original article. Also, is there a reason you left out the section on using Google analytics?
  5. yea that's an old one - I forgot about it since I've not messed with publication dates for a long while as the system just updates to the proper time when I approve them. Why are you touching it though? If you're making edits you should just make the edits and hit the Update Article button. No reason to mess with the date/time
  6.   for some reason an articles entire content is now forced between <p></p> tags, which can mess up the headers. I have no idea why for that either :P but at least good to know it's not resetting dates on its own too...
  7. I have no idea why this is scheduled to be published on Jan 05 2016 01:45 AM, in case anyone was wondering why it was approved but not yet on the main page
  8.   I've been using it on my iPhone for another community and it's been perfectly straight-forward and easy to use. I'm pretty easy to please tho but I haven't come up with any serious complaints yet
  9. yea when I click to edit I see <p> right at the start - so you're saying you aren't putting them there yourself? Are you taking the text out of the editor to use your own and pasting it back in?
  10. Well, I put in the time to get it cleaned up but it's back to just regular bold headings. I'm not sure how that happened because when I last looked at it when it was published it looked fine.   If you are using <p></p> anywhere take them out. You don't need them and they will cause the rest of the tags to break
  11. If anyone is voting Unclear or Incomplete simply because these are videos please remove your vote. It's not acceptible to judge information based solely on its form of presentation. Now, if you've watched the videos and determined them to not adequately explain what they are meant to, that's a problem - but you should also be leaving detailed feedback in that instance.   I understand some people like written materials over video but that doesn't mean video is any less effective at delivering an informative experience
  12. what sort of outages did you notice? In and out? More than several minutes at a time? Site totally down or just slow?
  13. I'm not seeing any errors either from any of the tabs or filters under the latest Firefox (40.0.1). I do see the lack of recent news though. Unsure what is going on there, and Mike has not been around to look into it lately
  14. note that you're changing your display name that everyone sees publicly and have to log in still with your original user name. We track people in the system via user names so those remain constant