dimovich

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About dimovich

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  1. Alternative Forums

    I wonder, what alternative game development forums are there? It is good when you can compare :).
  2. Netrix - Tetris Reloaded

    Netrix is unique in its own way. It is the only available tetris clone with programmable bots. The source code is polished enough so you can use it in your own projects. This is an OpenSource project, so any help is appreciated... [Edited by - dimovich on July 18, 2006 12:22:51 PM]
  3. Netrix - Tetris Reloaded

    Quote:Original post by Anonymous Poster Is your game supporting user customize-able interface? (like backgraound color, block color - different color for each type of blocks still is the best way to go, in my opinion) Yes. You can configure everything the way you want. Take a look at the manual in doc/manual.html. But for short, to change the background color to pink for example, you will write in "netrix.cfg": set SpaceColor 191 0 191 (those numbers are RGB components). Regarding multicolor figures, they will certainly be in some later revision. Thanks for your comment!
  4. Netrix - Tetris Reloaded

    I want to present you a somewhat functional version of Netrix, the best Tetris clone out there. Here are some of its features: * 1-player game type. * 2-player game type playable on a local computer against a human or against a computer opponent. * User-modifiable bots using NetrixC built-in scripting language. * Games can be recorded. * Lots of user-modifiable maps to play on. * Extremely small footprint (less than 100k). * Beautiful eye-candy graphics effects. * Console for fast and advanced settings configuration. * Flexible configuration system to help you tweak the game the way you want. * Simple and relaxing interface. You can download the binaries or the source code. The game is released under the GPL license. I'm looking forward to your comments. [Edited by - dimovich on July 18, 2006 3:15:03 PM]
  5. What do you exactly mean by "flipping" ? Is it SwapBuffers() ? It'll be great if you would post some example code on how to do this...
  6. I have the frontbuffer with a completely drawn scene. I want to update only a small part of the scene without redrawing the entire scene from scratch... I guess I could do that by copying the frontbuffer to backbuffer and updating only the necessary scene part. Still, I don't know how to copy the frontbuffer to backbuffer... Any help would be appreciated!
  7. Good game architecture books for a total newbie?

    Why buy a book when you can download tons of books from p2p networks?
  8. Free Graphics Assets

    I'm developing a 2D adventure game but I don't have any graphics assets. Does anyone know of any web-resource with free graphics resources for games ? Thanks,
  9. Tetris AI Algorithms

    Damn, what a great feeling :)... My bot managed to score 80k completed lines. And it is a simple, 1-piece algorithm, whith no advanced stuff in it.
  10. Tetris AI Algorithms

    I'll take my chance and show you what I've done so far. The game is ~60% complete. I haven't written any manual on the built-in scripting language... I'll do this later. I hope this is helpful. Here is the link: http://p4p.skynet.md/files/359/netrix_gd.zip
  11. Article editors

    A good editor would be "Nvu". I liked it.
  12. Tetris AI Algorithms

    Thanks for your advices. You really gave me some clever ideas. My current bot uses this formula: merit = rowsEliminated; merit += -1*cellsOccupied; merit += -5*holesShadowed; merit += -4*pileHeight; There are some minor issues with it but overal it does fine. The NN ideas seems interesting. Bastard Tetris looks promising :). My project is open source. After I release it I hope there will be enough people willing to write their own Tetris AI. [Edited by - dimovich on May 5, 2006 3:10:12 AM]
  13. Article editors

    Thanks for your advices.
  14. Article editors

    I'm planning to write some articles and would like to ask if anybody knows of some good HTML editors. I'm rather novice to HTML and it would be great if I had to write only the text and provide the images for the editor to render the article. Thanks.
  15. I'm developing a tetris clone that provides the option to play against a computer. The bots are written in a C-like scripting language so that anyone could modify the bot AI. Currently there is only one bot available, and it is rather dumb. I would like to ask if anybody knows of any clever tetris AI algorithms that could do some more advanced stuff. Thanks.