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luasitdown

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About luasitdown

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  1. I download a sample from microsoft. but when I compile ,get: Warning 1 The referenced component 'Microsoft.DirectX.Direct3DX' could not be found. Error 2 The type or namespace name 'Sprite' does not exist in the namespace 'Microsoft.DirectX.Direct3D' (are you missing an assembly reference?) D:\Webcast\EngineOnly\StarTrooper\Game.cs 11 46 StarTrooper
  2. luasitdown

    vs2003 and vs2005

    but I heard of vs2003 can not coexist vc6.
  3. luasitdown

    vs2003 and vs2005

    I hear of vs2005 use .net framework 2.0 and vs2003 use .net framework 1.1. Can they still coexist? will 2.0 not replace 1.1?
  4. Does the two can setup together on a computer? because my vs2003 is enterprise edition, and I heard of vs2005 is good,so I wanna download demo version from official web for test.
  5. luasitdown

    ALL game

    Rephrase : I found a brief of general module of game. that is good . I wanna more stuff that could be a little more concrete ,that better have relation between them. -------System Layer -APIs---------- ·3D Graphics API ·DirectX 9.0 SDK – Direct3D ·OpenGL 2.0 ·2D API ·DirectX 9.0 SDK - DirectMedia ·Win32 GDI ·Input Device ·DirectX 9.0 SDK – DirectInput ·Audio ·DirectX 9.0 SDK – DirectSound / Direct3DSound / DirectMedia ·OpenAL ·OS API ·Win32 SDK ·MFC ·Network ·DirectX 9.0 SDK – DirectPlay ·Socket library -----Engine Layer------- ·3D Scene Management System ·Scene Graph ·Shaders ·2D Sprite System ·Audio System ·Gamepad ·Hotkey ·Mouse ·Timers ·Network ·DDK Interface ·Terrain ·Advanced Scene Management – Space Partition ·BSP Tree ·Octree ·Character System ·Motion Blending Techniques ·Dynamics ·Collision Detection ·SoundFX ·User Interface --------Game Play Modula---------- ·NPC (Non-playable Characters) ·Game AI ·Path Finding ·Finite State Machine ·… ·Avatar ·Combat System ·FX System ·Script System ·Trading System ·Number System ·… ------Game Dev Tools-------- ·Visual C/C++ ·.net 2003 ·Visual C/C++ 6.0+ SP5 ·DirectX ·Current 9.0c ·NuMega BoundsChecker ·Intel vTune ·3D Tools ·3dsMax/Maya/Softimage ·In-house Tools [Edited by - luasitdown on February 18, 2006 12:42:30 PM]
  6. luasitdown

    ALL game

    you are very clear . that help me a lot . thank
  7. luasitdown

    ALL game

    Origin: I develop a engine just for practice. but I still have no idea ,how to create a game. Now many book and links tell how to do engine or base for game. I wanna know a complete game that how to work and how to write . I wanna these aspect stuff article links and book, everything. Rephrase: A general workflow / general logic of a complete game forexample Ui call game logic module that call physics or aniamtion module that call render module..... something like this(I explain too simple) what Ezbez said is good. [Edited by - luasitdown on February 18, 2006 12:04:19 PM]
  8. luasitdown

    cmd

    I run cmd.exe at start->run menu, then I found it show C:\Documents and Settings\derek1> Is "C:\Documents and Settings\derek1" current directory ?
  9. luasitdown

    c# newbie

    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace csharp { public class Form1 : System.Windows.Forms.Form { private System.ComponentModel.Container components = null; public Form1() { InitializeComponent(); } protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.Size = new System.Drawing.Size(300,300); this.Text = "Form1"; } static void Main() { Application.Run(new Form1()); } } } Are Form1 and Application both class or object? in c# class.method() in stead of class::method()? where is object in c#? I see all class.
  10. I setup Microsoft DirectX 9.0 SDK (December 2004) in c; but c: is small,I wanna move it to d:(do not resetup just move) I found Microsoft DirectX 9.0 SDK (December 2004) just has .h and .lib for programminger so if move it , all is ok.but I found dxdebugservice. process in windows task manager window. so if I MOVE the Microsoft DirectX 9.0 SDK (December 2004) , what else will be affected?
  11. I found it similar to stl, so stl has better performance and cross platform so should I use stl in stead of MFC Collections Classes to do windows app?
  12. I use app wizard to create a dll base mfc app. but I open project property and see no mfcX.dll is linked. /OUT:"Release/scribble.exe" /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:"Release/scribble.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /MACHINE:X86 how is mfcX.dll linked to my app? [Edited by - luasitdown on February 16, 2006 10:11:58 AM]
  13. ProcessShellCommand do a lot of work. create view mainframe doc etc object. why does it do a lot of work? is it just a function that process shell command input?
  14. luasitdown

    interview and question

    thanks. could you give me a implementation for that? so I can have a idea ,I already write a simple engine. but as to the question, I actually have any idea.
  15. #define BEGIN_MESSAGE_MAP(theClass, baseClass) const AFX_MSGMAP* theClass::GetMessageMap() const { return &theClass::messageMap; } AFX_COMDAT const AFX_MSGMAP theClass::messageMap = { &baseClass::messageMap, &theClass::_messageEntries[0] }; AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = { Is this a assignment? where AFX_MSGMAP is struct AFX_COMDAT const AFX_MSGMAP theClass::messageMap = { &baseClass::messageMap, &theClass::_messageEntries[0] };
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