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About JakeM

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  1. JakeM

    Deviding a Mesh into Convex submeshes

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  2. JakeM

    Pitch / Stride ??

    I have never seen 'pitch' used for anything else other than bitmaps/images. They mean the same to me when it comes to bitmaps.
  3. Quote:Original post by Kwizatz Quote:Original post by Prozak And what was up with forcing history into the character? He was with Pancho Villa? We worked for OSS? He almost died in deep amazon jungles looking for the City of Gold too? How much can an overworked staff of writers cram into a character's Resume until we fans stop believing any of it? But it DID happen! see The Young Indiana Jones Chronicles. One of my pet peeves in movies and series is breaking continuity, and in contrast acknowledging back story is something that gets my praise, haven't seen it yet, but if this is the case, thumbs up on that one [smile]. The beginning of the movie was somewhat of a disconnect for me. From what I remember from the old movies, Indiana Jones was an archaeologist and a teacher. Nothing more. When they started grilling Jones in the beginning, they brought up a lot of double secret agent, hero to the country bullsh*t, I was in total disbelief. I didn't believe any of it. Kinda killed the movie for me a bit, as it all sounded ridiculous. That wasn't the person I remembered watching a long time ago.
  4. Quote:Original post by Gazillion He also took over A.I. when the original director passed away and you can tell when he did. All of a sudden ALIENS show up and save the robot and give him his mother back. I think screwing up the movie with aliens was all Spielberg's idea. You like aliens... we get it! All in all the movie was bad. I was really disappointed. Oh yeah, there were aliens in A.I. at the very end of the movie! I haven't seen that movie in a long time.
  5. JakeM

    Guitar recording

    Get a POD. I would never plug anything directly into my computer or sound card.
  6. Quote:Original post by Zipster I liked the movie until the end, where you-know-what happened. It kinda turned me off to the whole movie. I guess that's what happens when George Lucas and Steven Spielberg team up though... Actually, Spielburg directed Close Encounters of the Third Kind, and E.T. AND War of the Worlds, if you think Lucas is the only one dealing with Aliens.
  7. JakeM

    Google Street View

    Quote:Original post by Sneftel Er... you do know that the picture pans, right? Yeah, and there's a 5 second delay between views. In the next view, he's laying on the sidewalk in a pool of blood. :) Heck, if Google StreetView caught a shooting on video, then I would be impressed.
  8. JakeM

    Google Street View

    That must be somebody's idea of a joke! :) I mean, the picture is nicely centered on them. It can't be just coincidence.
  9. JakeM

    Which guitar should I get

    Quote:Original post by tstrimp I prefer the Les Paul. I think he wants an acoustic guitar. Get a Martin.
  10. Quote:Original post by naas I think i will use uvatlas from the dx sdk. That seems to be a nice tool. It will save me a lot of work:) If you decide to use mesh-provided UVs, instead of generated UVs, then how do you plan to create your lightmap? Because that method is not the same as the tutorials.
  11. JakeM

    Planar mapping and normals

    Well, if nobody is going to step up, I'll try to answer it. Yes, you can slerp vectors! Apparently, you can convert 3D vectors into 4D quaternions, by simply setting w=0: quat = VEC4( normal.x, normal.y, normal.z, 0 ); Then you can use this quat in any slerp function intended for quaternions. To convert back, simply drop the w component: vect = VEC3( quat.x, quat.y, quat.z ); Dropping the w component shouldn't be a problem, because if you're interpolating 3 normals, then your result should still point relatively in the same direction. I hope. So, to interpolate three vectors, v1,v2,v3: result1 = slerp( v1, v2, t1 ); result2 = slerp( result2, v3, t2 ); I would suppose t1 and t2 relate to the barycentric weights chosen for each vertex normal. But as erissian pointed out, this isn't the best way to do it. The final result from slerping 3 rotations is dependent on the order! So, slerping r1,r2, and then r3, produces a different result than r3,r2 and r1. The way to get slerping that is independent of rotation order, is to use an iterative slerp algorithm. [Edited by - JakeM on May 19, 2008 2:19:19 PM]
  12. Here's a light-mapping article that uses planar projection: http://www.flipcode.com/archives/Light_Mapping_Theory_and_Implementation.shtml Another article on lightmap packing: http://www.blackpawn.com/texts/lightmaps/default.html Like HellRaiZer mentioned, I would get your lightmapper up and running before worrying about other smaller details, like how to improve seams between triangles. Planar projection is the simplest approach.
  13. To make a good lightmapper, I really don't think you need any of that. All lightmappers do is project triangles to a plane, and then packs those projections together. All they use is planar projection. It's not that complicated.
  14. JakeM

    Rate my "Magic pencil" logo

    I agree with Surrealix. You're still mix-matching the font styles. Your logo still has a problem with consistency. Case in point, your two-words-inside-a-circle-swirl logo reminds me of the Speed Racer movie logo: This logo is very consistent. It is not trying to conceptualize two words differently. [Edited by - JakeM on May 18, 2008 11:25:45 AM]
  15. JakeM

    .x file dying?

    Quote:Original post by Arkanus I heard a rumour that Microsoft is silently killing the .x file from an email. Is this true? It said that they are trying to move the game dev communities in .fbx? Post the email or the link to it.
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